sonarqube: fixed some smells in the test section
This commit is contained in:
parent
21536b9151
commit
8e4148009a
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package uulm.teamname.marvelous.server.lobby;
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import org.java_websocket.WebSocket;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Disabled;
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import org.junit.jupiter.api.Test;
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import org.mockito.Mock;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.config.FieldType;
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import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
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import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import uulm.teamname.marvelous.server.lobbymanager.LobbyConnection;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import uulm.teamname.marvelous.server.netconnector.Client;
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import java.util.List;
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import static org.mockito.Mockito.*;
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class LobbyTest {
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@Mock
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Lobby lobby;
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LobbyConnection connection;
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@BeforeEach
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void beforeEach(){
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var gameID = "GameID";
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connection = mock(LobbyConnection.class);
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var partyConfig = mock(PartyConfig.class);
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var scenarioConfig = new ScenarioConfig();
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scenarioConfig.scenario = new FieldType[][] {
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{FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS},
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{FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS}
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};
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var characterConfig = mock(CharacterConfig.class);
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lobby = spy(new Lobby(
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gameID,
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connection,
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partyConfig,
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characterConfig,
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scenarioConfig,
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List.of(1, 2, 3, 4, 5, 6),
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List.of(7, 8, 9, 10, 11, 12)
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));
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}
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@Test
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@Disabled
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void receiveRequestsTest(){
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var requests = new Request[] {
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new RequestBuilder(RequestType.Req).buildGameRequest(),
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new RequestBuilder(RequestType.MoveRequest).buildGameRequest()
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};
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var playerConnection = mock(WebSocket.class);
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doNothing().when(lobby).updateTurnTimer();
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Participant playerOne = new Participant(
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new Client(playerConnection), "LobbyOne", ParticipantType.PlayerOne, false);
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lobby.receiveRequests(requests, playerOne);
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}
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@Test
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@Disabled
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void soonTimeoutTest(){
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var participant = mock(Participant.class);
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lobby.soonTimeout(participant, 15);
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verify(connection).sendEvents(participant, new EventBuilder(EventType.TimeoutWarningEvent).buildGameStateEvent());
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}
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@Test
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@Disabled
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void generateWinPlayer1Test(){
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var webSoc = mock(WebSocket.class);
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Participant winner = new Participant(new Client(webSoc), "someLobby", ParticipantType.PlayerOne, false);
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lobby.triggerWin(winner);
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verify(connection).broadcastEvents(
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new EventBuilder(EventType.WinEvent)
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.withPlayerWon(1)
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.buildGameStateEvent(),
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new EventBuilder(EventType.DisconnectEvent)
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.buildGameStateEvent());
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verify(connection).terminate();
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}
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@Test
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@Disabled
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void generateWinPlayer2Test(){
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var webSoc = mock(WebSocket.class);
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Participant winner = new Participant(new Client(webSoc), "someLobby", ParticipantType.PlayerOne, false);
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lobby.triggerWin(winner);
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verify(connection).broadcastEvents(
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new EventBuilder(EventType.WinEvent)
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.withPlayerWon(2)
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.buildGameStateEvent(),
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new EventBuilder(EventType.DisconnectEvent)
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.buildGameStateEvent());
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verify(connection).terminate();
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}
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}
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@ -1,294 +0,0 @@
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package uulm.teamname.marvelous.server.lobbymanager;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.mockito.ArgumentCaptor;
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import org.mockito.MockedStatic;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import org.java_websocket.WebSocket;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.function.BiConsumer;
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import static org.mockito.Mockito.*;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.assertj.core.api.Assertions.*;
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class LobbyConnectionTest {
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@BeforeEach
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void setUp() {
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}
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BiConsumer<WebSocket, BasicMessage> sendMessageCallback;
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BiConsumer<WebSocket, String> sendErrorCallback;
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WebSocket player1, player2, spectator;
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Participant player1Participant, player2Participant, spectatorParticipant;
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LobbyConnection connection;
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@BeforeEach
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void beforeEach() {
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sendMessageCallback = mock(BiConsumer.class);
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sendErrorCallback = mock(BiConsumer.class);
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// player1 = mock(WebSocket.class);
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// player2 = mock(WebSocket.class);
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// spectator = mock(WebSocket.class);
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//
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// player1Participant = new Participant(player1, ParticipantType.PlayerOne, "Player1");
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// player2Participant = new Participant(player2, ParticipantType.PlayerTwo, "Player2");
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// spectatorParticipant = new Participant(spectator, ParticipantType.Spectator, "Spectator");
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//
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// connection = new LobbyConnection("/AwesomeGame", sendMessageCallback, sendErrorCallback);
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}
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/*
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@Test
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void lobbyIsFullTest() {
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assertThat(connection.isFull()).isFalse();
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connection.addPlayer1(player1Participant);
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assertThat(connection.isFull()).isFalse();
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connection.addPlayer2(player2Participant);
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assertThat(connection.isFull()).isTrue();
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}
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@Test
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void lobbyIsFullTestTwo() {
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assertThat(connection.isFull()).isFalse();
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connection.addPlayer2(player2Participant);
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assertThat(connection.isFull()).isFalse();
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connection.addSpectator(spectatorParticipant);
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assertThat(connection.isFull()).isFalse();
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connection.addPlayer1(player1Participant);
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assertThat(connection.isFull()).isTrue();
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}
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@Test
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void addPlayerOneTest(){
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var websocket = mock(WebSocket.class);
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Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
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assertThat(connection.addPlayer1(playerOne)).isTrue();
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assertThat(connection.hasPlayer1()).isTrue();
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assertThat(connection.addPlayer1(playerOne)).isFalse();
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}
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@Test
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void addPlayerTwoTest(){
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var websocket = mock(WebSocket.class);
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Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
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assertThat(connection.addPlayer2(playerTwo)).isTrue();
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assertThat(connection.hasPlayer2()).isTrue();
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assertThat(connection.addPlayer2(playerTwo)).isFalse();
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}
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@Test
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void addPlayerTest(){
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var websocket = mock(WebSocket.class);
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Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
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Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
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Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
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assertThat(connection.addPlayer(playerOne)).isTrue();
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assertThat(connection.addPlayer(playerTwo)).isTrue();
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assertThat(connection.addPlayer(spectator)).isFalse();
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assertThat(connection.contains(playerOne)).isTrue();
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assertThat(connection.contains(playerTwo)).isTrue();
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assertThat(connection.contains(spectator)).isFalse();
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}
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@Test
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void addSpectatorTest(){
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var websocket = mock(WebSocket.class);
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Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
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Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
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Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
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assertThat(connection.addSpectator(playerOne)).isFalse();
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assertThat(connection.addSpectator(playerTwo)).isFalse();
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assertThat(connection.addSpectator(spectator)).isTrue();
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assertThat(connection.contains(playerOne)).isFalse();
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assertThat(connection.contains(playerTwo)).isFalse();
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assertThat(connection.contains(spectator)).isTrue();
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}
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@Test
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void addOneSpectatorAndOnePlayer(){
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var websocket = mock(WebSocket.class);
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Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
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Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
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assertThat(connection.addPlayer(playerOne)).isTrue();
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assertThat(connection.addSpectator(spectator)).isTrue();
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assertThat(connection.contains(playerOne)).isTrue();
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assertThat(connection.contains(spectator)).isTrue();
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}
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@Test
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void removeParticipantTest(){
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var websocket = mock(WebSocket.class);
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Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
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Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
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Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
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connection.addPlayer(playerOne);
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connection.addPlayer(playerTwo);
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connection.addSpectator(spectator);
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assertThat(connection.removeParticipant(spectator)).isTrue();
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assertThat(connection.removeParticipant(playerOne)).isTrue();
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assertThat(connection.removeParticipant(playerOne)).isFalse();
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assertThat(connection.removeParticipant(playerTwo)).isTrue();
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}
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@Test
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void sendMessageTest(){
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var webSocket = mock(WebSocket.class);
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var participant = new Participant(webSocket, ParticipantType.PlayerOne, "playerOne");
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var event = new Event[]{
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new EventBuilder(EventType.PauseStartEvent).buildGameEvent(),
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new EventBuilder(EventType.MoveEvent).buildGameEvent()
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};
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var message = new EventMessage();
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message.messages = event;
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connection.sendEvents(participant, event);
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verify(sendMessageCallback).accept(participant.getConnection(), message);
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}
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@Test
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void broadcastEventTest(){
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var player1 = mock(WebSocket.class);
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var player2 = mock(WebSocket.class);
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var spectator1 = mock(WebSocket.class);
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var spectator2 = mock(WebSocket.class);
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Participant playerOne = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
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Participant playerTwo = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
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Participant spectatorOne = new Participant(spectator1, ParticipantType.Spectator, "spectatorOne");
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Participant spectatorTwo = new Participant(spectator2, ParticipantType.Spectator, "spectatorTwo");
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connection.addPlayer(playerOne);
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connection.addPlayer(playerTwo);
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connection.addSpectator(spectatorOne);
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connection.addSpectator(spectatorTwo);
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var events = new Event[]{
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new EventBuilder(EventType.PauseStartEvent).buildGameEvent(),
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new EventBuilder(EventType.MoveEvent).buildGameEvent()
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};
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var message = new EventMessage();
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message.messages = events;
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connection.broadcastEvents(events);
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verify(sendMessageCallback).accept(playerOne.getConnection(), message);
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verify(sendMessageCallback).accept(playerTwo.getConnection(), message);
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verify(sendMessageCallback).accept(spectatorOne.getConnection(), message);
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verify(sendMessageCallback).accept(spectatorTwo.getConnection(), message);
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}
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@Test
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void broadcastEventsListToArrayTest(){
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var player1 = mock(WebSocket.class);
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var player2 = mock(WebSocket.class);
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var spectatorSocket = mock(WebSocket.class);
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Participant playerOne = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
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Participant playerTwo = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
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Participant spectator = new Participant(spectatorSocket, ParticipantType.Spectator, "spectator");
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connection.addPlayer(playerOne);
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connection.addPlayer(playerTwo);
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connection.addSpectator(spectator);
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var events = new ArrayList<Event>();
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events.add(new EventBuilder(EventType.PauseStartEvent).buildGameEvent());
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events.add(new EventBuilder(EventType.MoveEvent).buildGameEvent());
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connection.broadcastEvents(events);
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var message = new EventMessage();
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message.messages = events.toArray(new Event[0]);
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verify(sendMessageCallback).accept(playerOne.getConnection(), message);
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verify(sendMessageCallback).accept(playerTwo.getConnection(), message);
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verify(sendMessageCallback).accept(spectator.getConnection(), message);
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}
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@Test
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void hashCodeTest() {
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var hashSet = new HashSet<LobbyConnection>();
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LobbyConnection connection = new LobbyConnection("yay", null, null);
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hashSet.add(connection);
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assertThat(hashSet).containsOnly(connection);
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connection.addPlayer1(mock(Participant.class));
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assertThat(hashSet).containsOnly(connection);
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var spectator = new Participant(null, ParticipantType.Spectator, "SomeSpectator");
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connection.addSpectator(spectator);
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assertThat(hashSet).containsOnly(connection);
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}
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@Test
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void broadcastToAllExceptTest(){
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var player1 = mock(WebSocket.class);
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var player2 = mock(WebSocket.class);
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var spectator1 = mock(WebSocket.class);
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var spectator2 = mock(WebSocket.class);
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Participant playerOne = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
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Participant playerTwo = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
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Participant spectatorOne = new Participant(spectator1, ParticipantType.Spectator, "spectatorOne");
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Participant spectatorTwo = new Participant(spectator2, ParticipantType.Spectator, "spectatorTwo");
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connection.addPlayer(playerOne);
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connection.addPlayer(playerTwo);
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connection.addSpectator(spectatorOne);
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connection.addSpectator(spectatorTwo);
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var events = new Event[]{
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new EventBuilder(EventType.PauseStartEvent).buildGameEvent(),
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new EventBuilder(EventType.MoveEvent).buildGameEvent()
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};
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var message = new EventMessage();
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message.messages = events;
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connection.broadcastToAllExcept(playerTwo, events);
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verify(sendMessageCallback).accept(playerOne.getConnection(), message);
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//playerTwo is the only one who doesn't receive the message
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verify(sendMessageCallback, never()).accept(playerTwo.getConnection(), message);
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verify(sendMessageCallback).accept(spectatorOne.getConnection(), message);
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verify(sendMessageCallback).accept(spectatorTwo.getConnection(), message);
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}
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@Test
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void terminateTest(){
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assertThat(connection.isActive()).isFalse();
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connection.terminateConnection();
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assertThat(connection.isActive()).isTrue();
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} */
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}
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@ -1,317 +0,0 @@
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package uulm.teamname.marvelous.server.lobbymanager;
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import org.java_websocket.WebSocket;
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import org.junit.jupiter.api.AfterEach;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.DisplayName;
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import org.junit.jupiter.api.Test;
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import org.mockito.MockedStatic;
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import org.mockito.Mockito;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.messages.RoleEnum;
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import uulm.teamname.marvelous.gamelibrary.messages.client.PlayerReadyMessage;
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import uulm.teamname.marvelous.server.Server;
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import uulm.teamname.marvelous.server.lobby.Lobby;
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import uulm.teamname.marvelous.server.netconnector.UserManager;
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import java.lang.reflect.InvocationTargetException;
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import java.util.function.BiConsumer;
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import static org.mockito.Mockito.*;
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import static org.assertj.core.api.Assertions.*;
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class LobbyManagerTest {
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/*
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BiConsumer<WebSocket, BasicMessage> onMessageCallback;
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BiConsumer<WebSocket, String> onErrorCallback;
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LobbyManager manager;
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WebSocket player1;
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WebSocket player2;
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WebSocket player3;
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WebSocket spectator;
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PlayerReadyMessage playerReady;
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PlayerReadyMessage spectatorReady;
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PlayerReadyMessage aiReady;
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Participant player1Participant;
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Participant player2Participant;
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Participant player3Participant;
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LobbyRunner lobbyRunner;
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MockedStatic<LobbyRunner> lobbyRunnerMockedStatic;
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MockedStatic<Server> serverMockedStatic;
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@BeforeEach
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void beforeEach() throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
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onMessageCallback = mock(BiConsumer.class);
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onErrorCallback = mock(BiConsumer.class);
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manager = new LobbyManager(onMessageCallback, onErrorCallback);
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player1 = mock(WebSocket.class);
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player2 = mock(WebSocket.class);
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||||
player3 = mock(WebSocket.class);
|
||||
spectator = mock(WebSocket.class);
|
||||
|
||||
playerReady = new PlayerReadyMessage();
|
||||
playerReady.role = RoleEnum.PLAYER;
|
||||
|
||||
spectatorReady = new PlayerReadyMessage();
|
||||
spectatorReady.role = RoleEnum.SPECTATOR;
|
||||
|
||||
aiReady = new PlayerReadyMessage();
|
||||
aiReady.role = RoleEnum.KI;
|
||||
|
||||
player1Participant = new Participant(
|
||||
player1,
|
||||
ParticipantType.PlayerOne,
|
||||
"AwesomePlayer");
|
||||
player2Participant = new Participant(
|
||||
player2,
|
||||
ParticipantType.PlayerTwo,
|
||||
"MoreAwesomePlayer");
|
||||
player3Participant = new Participant(
|
||||
player3,
|
||||
ParticipantType.PlayerOne,
|
||||
"AwesomestAwesomePlayer");
|
||||
|
||||
var constructor = LobbyRunner.class.getDeclaredConstructor();
|
||||
constructor.setAccessible(true);
|
||||
lobbyRunner = spy(constructor.newInstance());
|
||||
doNothing().when(lobbyRunner).startLobby(any(LobbyConnection.class));
|
||||
|
||||
serverMockedStatic = Mockito.mockStatic(Server.class);
|
||||
serverMockedStatic.when(Server::getMaxLobbies).thenReturn(2);
|
||||
|
||||
lobbyRunnerMockedStatic = Mockito.mockStatic(LobbyRunner.class);
|
||||
lobbyRunnerMockedStatic.when(LobbyRunner::getInstance).thenReturn(lobbyRunner);
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void afterEach() {
|
||||
lobbyRunnerMockedStatic.close();
|
||||
serverMockedStatic.close();
|
||||
}
|
||||
|
||||
@Test
|
||||
void lobbyManagerGetsCreatedEmpty() {
|
||||
assertThat(manager.getLobbies()).isEmpty();
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("When a participant is added, a new Lobby is created")
|
||||
void lobbyCreationTest() {
|
||||
|
||||
|
||||
|
||||
var message = new PlayerReadyMessage();
|
||||
message.role = RoleEnum.PLAYER;
|
||||
|
||||
assertThat(manager.getLobbies()).isEmpty();
|
||||
|
||||
when(player1.getResourceDescriptor()).thenReturn("/ResourcesFTW");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", message);
|
||||
|
||||
Participant player1Participant = new Participant(player1, ParticipantType.PlayerOne, "AwesomePlayer");
|
||||
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(player1Participant);
|
||||
assertThat(manager.getLobbies().get(player1Participant)).isNotNull();
|
||||
assertThat(manager.getLobbies().get(player1Participant).getPlayer1()).isEqualTo(player1Participant);
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).containsOnlyKeys("/ResourcesFTW");
|
||||
assertThat(manager.getResourceDescriptorToLobby().get("/ResourcesFTW"))
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull();
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("when two participants with same ResourceDescriptor connect, they get assigned to the same lobby")
|
||||
void twoParticipantsSameLobbyTest() {
|
||||
|
||||
|
||||
|
||||
when(player1.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
when(player2.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
|
||||
Participant player1Participant = new Participant(
|
||||
player1, ParticipantType.PlayerOne, "AwesomePlayer");
|
||||
|
||||
Participant player2Participant = new Participant(
|
||||
player2, ParticipantType.PlayerTwo, "MoreAwesomePlayer");
|
||||
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(player1Participant, player2Participant);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).containsOnlyKeys("/fancyResourceDescriptor");
|
||||
assertThat(manager.getResourceDescriptorToLobby().get("/fancyResourceDescriptor"))
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotNull();
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
@DisplayName("when three participants with same ResourceDescriptor connect, the third gets a new, random lobby")
|
||||
void threeParticipantsRandomLobbyTest() {
|
||||
|
||||
|
||||
|
||||
when(player1.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
when(player2.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
when(player3.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player3, "AwesomestAwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(
|
||||
player1Participant,
|
||||
player2Participant,
|
||||
player3Participant);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant))
|
||||
.isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).containsKey("/fancyResourceDescriptor");
|
||||
assertThat(manager.getResourceDescriptorToLobby().get("/fancyResourceDescriptor"))
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant));
|
||||
|
||||
System.out.println(manager.getLobbies().get(player3Participant));
|
||||
System.out.println(manager.getResourceDescriptorToLobby());
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player3Participant).gameID))
|
||||
.isNotNull()
|
||||
.isNotEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player3Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("On Participant without ResourceDescriptor random lobby gets generated")
|
||||
void randomLobbyTest() {
|
||||
when(player1.getResourceDescriptor()).thenReturn(null);
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).hasSize(1);
|
||||
assertThat(manager.getLobbies().get(player1Participant)).isNotNull();
|
||||
assertThat(manager.getLobbies().get(player1Participant).gameID).isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(1);
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("When two people without ResourceDescriptor join, they get allocated to the same lobby")
|
||||
void randomLobbyTwoPlayerTest() {
|
||||
when(player1.getResourceDescriptor()).thenReturn(null);
|
||||
when(player2.getResourceDescriptor()).thenReturn(null);
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).hasSize(2);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant));
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(1);
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("When three players connect, a new lobby gets created")
|
||||
void randomLobbyThreePlayerTest() {
|
||||
when(player1.getResourceDescriptor()).thenReturn(null);
|
||||
when(player2.getResourceDescriptor()).thenReturn(null);
|
||||
when(player3.getResourceDescriptor()).thenReturn(null);
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player3, "AwesomestAwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).hasSize(3);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant));
|
||||
|
||||
assertThat(manager.getLobbies().get(player3Participant)).isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(2);
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant));
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player3Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player3Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("Spectator joins full lobby")
|
||||
void spactatorsJoinLobby() {
|
||||
when(player1.getResourceDescriptor()).thenReturn("/awesomeLobby");
|
||||
when(player2.getResourceDescriptor()).thenReturn("/awesomeLobby");
|
||||
when(spectator.getResourceDescriptor()).thenReturn("/awesomeLobby");
|
||||
|
||||
Participant player1Participant = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
|
||||
Participant player2Participant = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
|
||||
Participant spectator1 = new Participant(spectator, ParticipantType.Spectator, "spectator1");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "playerOne", playerReady);
|
||||
verify(lobbyRunner, never()).startLobby(any(LobbyConnection.class));
|
||||
|
||||
manager.assignLobbyToConnection(player2, "playerTwo", playerReady);
|
||||
verify(lobbyRunner, times(1)).startLobby(any(LobbyConnection.class));
|
||||
when(lobbyRunner.isStarted(any(LobbyConnection.class))).thenReturn(true);
|
||||
|
||||
manager.assignLobbyToConnection(spectator, "spectator1", spectatorReady);
|
||||
verify(lobbyRunner, times(1)).startLobby(any(LobbyConnection.class));
|
||||
// manager.assignLobbyToConnection(spectator, "spectator2", spectatorReady);
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(1);
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(
|
||||
player1Participant,
|
||||
player2Participant,
|
||||
spectator1);
|
||||
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isEqualTo(manager.getLobbies().get(spectator1));
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isEqualTo(manager.getLobbies().get(spectator1));
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isEqualTo(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player2Participant).gameID))
|
||||
.isEqualTo(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(spectator1).gameID));
|
||||
} */
|
||||
}
|
@ -1,88 +0,0 @@
|
||||
package uulm.teamname.marvelous.server.lobbymanager;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Disabled;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.mockito.MockedStatic;
|
||||
import org.mockito.Mockito;
|
||||
import org.mockito.invocation.InvocationOnMock;
|
||||
import org.mockito.stubbing.Answer;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.server.Server;
|
||||
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.util.concurrent.*;
|
||||
|
||||
import static org.mockito.Mockito.*;
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.assertj.core.api.Assertions.*;
|
||||
|
||||
class LobbyRunnerTest {
|
||||
/*
|
||||
|
||||
LobbyConnection connection;
|
||||
LobbyRunner lobbyRunner;
|
||||
|
||||
MockedStatic<Server> serverMockedStatic;
|
||||
|
||||
@BeforeEach
|
||||
void setUp()
|
||||
throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
|
||||
connection = mock(LobbyConnection.class);
|
||||
// when(connection.gameID).thenReturn("/SomeGameID");
|
||||
|
||||
var constructor = LobbyRunner.class.getDeclaredConstructor();
|
||||
constructor.setAccessible(true);
|
||||
|
||||
lobbyRunner = constructor.newInstance();
|
||||
|
||||
serverMockedStatic = mockStatic(Server.class);
|
||||
serverMockedStatic.when(Server::getMaxLobbies).thenReturn(1);
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void tearDown() {
|
||||
serverMockedStatic.close();
|
||||
}
|
||||
|
||||
|
||||
// It seems very impractical indeed to properly to check if another thread executed this, so I won't
|
||||
@Test
|
||||
void lobbyGetsStartedTest() throws InterruptedException {
|
||||
lobbyRunner.startLobby(connection);
|
||||
Thread.sleep(10);
|
||||
verify(connection).run();
|
||||
}
|
||||
|
||||
@Test
|
||||
void canAddLobbyTest() throws InterruptedException {
|
||||
assertThat(lobbyRunner.canAddLobby()).isTrue();
|
||||
lobbyRunner.startLobby(connection);
|
||||
assertThat(lobbyRunner.canAddLobby()).isFalse();
|
||||
}
|
||||
|
||||
@Test
|
||||
void removeLobbyRemovesLobbyAndSetsTerminationFlag() {
|
||||
lobbyRunner.startLobby(connection);
|
||||
}
|
||||
|
||||
@Test
|
||||
void lobbyIsStartedTest() {
|
||||
connection = spy(new LobbyConnection("SomeGameID", null, null));
|
||||
doNothing().when(connection).run();
|
||||
assertThat(lobbyRunner.isStarted(connection)).isFalse();
|
||||
|
||||
lobbyRunner.startLobby(connection);
|
||||
assertThat(lobbyRunner.isStarted(connection)).isTrue();
|
||||
|
||||
connection.addSpectator(new Participant(null, ParticipantType.Spectator, "Hi"));
|
||||
connection.addSpectator(new Participant(null, ParticipantType.Spectator, "Hi2"));
|
||||
connection.removeParticipant(new Participant(null, ParticipantType.Spectator, "Hi"));
|
||||
assertThat(lobbyRunner.isStarted(connection)).isTrue();
|
||||
|
||||
lobbyRunner.removeLobby(connection);
|
||||
assertThat(lobbyRunner.isStarted(connection)).isFalse();
|
||||
}
|
||||
*/
|
||||
}
|
@ -60,211 +60,4 @@ class UserManagerTest {
|
||||
|
||||
// TODO: test this
|
||||
}
|
||||
|
||||
// @Test
|
||||
// void handshakeGetsCompletedProperlyTest() {
|
||||
// // manager.connectUser(connection, handshake);
|
||||
//
|
||||
// manager.getNewUsers().add(connection);
|
||||
// // assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
// assertThat(manager.getNewUsers()).containsOnly(connection);
|
||||
// assertThat(manager.getReadyToConnect()).isEmpty();
|
||||
//
|
||||
// var message = new HelloServerMessage();
|
||||
// message.name = "Some Awesome Name";
|
||||
// message.deviceID = "Some Interesting ID";
|
||||
//
|
||||
// manager.handshake(connection, message);
|
||||
//
|
||||
// assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
// assertThat(manager.getNewUsers()).isEmpty();
|
||||
// assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
|
||||
// }
|
||||
//
|
||||
// @Test
|
||||
// void reconnectMessagesGetAssignedProperly() {
|
||||
// manager.messageReceived(
|
||||
// connection,
|
||||
// "{\"messageType\":\"RECONNECT\",\"reconnect\":\"TRUE\"}");
|
||||
//
|
||||
// verify(manager).reconnectClient(
|
||||
// eq(connection),
|
||||
// any(ReconnectMessage.class));
|
||||
// }
|
||||
//
|
||||
// @Test
|
||||
// void reconnectWorksProperly() {
|
||||
// manager.getActiveParticipants().put(clientID, participant);
|
||||
// manager.getReadyToReconnect().put(connection, clientID);
|
||||
//
|
||||
// assertThat(manager.getInGame()).isEmpty();
|
||||
//
|
||||
// var message = new ReconnectMessage();
|
||||
// message.reconnect = true;
|
||||
//
|
||||
// manager.reconnectClient(connection, message);
|
||||
//
|
||||
// assertThat(manager.getReadyToReconnect()).isEmpty();
|
||||
//
|
||||
// assertThat(manager.getInGame()).containsOnlyKeys(connection);
|
||||
// assertThat(manager.getInGame().get(connection)).isEqualTo(participant);
|
||||
//
|
||||
// // verify(participant).setConnection(connection);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
UserManager manager;
|
||||
WebSocket connection;
|
||||
SUID clientID;
|
||||
Participant participant;
|
||||
ClientHandshake handshake;
|
||||
|
||||
@BeforeEach
|
||||
void beforeEach()
|
||||
throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
|
||||
connection = mock(WebSocket.class);
|
||||
|
||||
var constructor = UserManager.class.getDeclaredConstructor();
|
||||
constructor.setAccessible(true);
|
||||
manager = spy(constructor.newInstance());
|
||||
|
||||
handshake = mock(ClientHandshake.class);
|
||||
when(handshake.getResourceDescriptor()).thenReturn("/someDescriptor");
|
||||
|
||||
clientID = new SUID("Awesome Name", "Awesome deviceID");
|
||||
|
||||
participant = spy(new Participant(connection, ParticipantType.PlayerOne, "Awesome Name"));
|
||||
}
|
||||
|
||||
@Test
|
||||
void userIsConnectedTest() {
|
||||
assertThat(manager.getUserCount()).isEqualTo(0);
|
||||
assertThat(manager.getNewUsers()).doesNotContain(connection);
|
||||
manager.connectUser(connection);
|
||||
assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
assertThat(manager.isUserConnected(connection)).isTrue();
|
||||
assertThat(manager.getNewUsers()).containsOnly(connection);
|
||||
}
|
||||
|
||||
@Test
|
||||
void helloServerMessagesGetAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"HELLO_SERVER\",\"name\":\"SomeAwesomeName\",\"deviceID\":\"YAY\"}");
|
||||
|
||||
verify(manager).handshake(
|
||||
eq(connection),
|
||||
any(HelloServerMessage.class));
|
||||
}
|
||||
|
||||
@Test
|
||||
void handshakeGetsCompletedProperlyTest() {
|
||||
// manager.connectUser(connection, handshake);
|
||||
|
||||
manager.getNewUsers().add(connection);
|
||||
// assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
assertThat(manager.getNewUsers()).containsOnly(connection);
|
||||
assertThat(manager.getReadyToConnect()).isEmpty();
|
||||
|
||||
var message = new HelloServerMessage();
|
||||
message.name = "Some Awesome Name";
|
||||
message.deviceID = "Some Interesting ID";
|
||||
|
||||
manager.handshake(connection, message);
|
||||
|
||||
assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
assertThat(manager.getNewUsers()).isEmpty();
|
||||
assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
|
||||
}
|
||||
|
||||
@Test
|
||||
void reconnectMessagesGetAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"RECONNECT\",\"reconnect\":\"TRUE\"}");
|
||||
|
||||
verify(manager).reconnectClient(
|
||||
eq(connection),
|
||||
any(ReconnectMessage.class));
|
||||
}
|
||||
|
||||
@Test
|
||||
void reconnectWorksProperly() {
|
||||
manager.getActiveParticipants().put(clientID, participant);
|
||||
manager.getReadyToReconnect().put(connection, clientID);
|
||||
|
||||
assertThat(manager.getInGame()).isEmpty();
|
||||
|
||||
var message = new ReconnectMessage();
|
||||
message.reconnect = true;
|
||||
|
||||
manager.reconnectClient(connection, message);
|
||||
|
||||
assertThat(manager.getReadyToReconnect()).isEmpty();
|
||||
|
||||
assertThat(manager.getInGame()).containsOnlyKeys(connection);
|
||||
assertThat(manager.getInGame().get(connection)).isEqualTo(participant);
|
||||
|
||||
// verify(participant).setConnection(connection); // TODO: fix this
|
||||
}
|
||||
|
||||
@Test
|
||||
void notReconnectTransfersPlayerToReadyToConnect() {
|
||||
manager.getReadyToReconnect().put(connection, clientID);
|
||||
|
||||
assertThat(manager.getReadyToReconnect()).containsOnlyKeys(connection);
|
||||
assertThat(manager.getReadyToConnect()).isEmpty();
|
||||
assertThat(manager.getInGame()).isEmpty();
|
||||
|
||||
var message = new ReconnectMessage();
|
||||
message.reconnect = false;
|
||||
|
||||
manager.reconnectClient(connection, message);
|
||||
|
||||
assertThat(manager.getReadyToReconnect()).isEmpty();
|
||||
assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
|
||||
assertThat(manager.getReadyToConnect().get(connection)).isEqualTo(clientID);
|
||||
assertThat(manager.getInGame()).isEmpty();
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
void playerReadyMessagesGetAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"PLAYER_READY\",\"startGame\":\"false\",\"role\":\"PLAYER\"}");
|
||||
|
||||
verify(manager).playerReady(
|
||||
eq(connection),
|
||||
any(PlayerReadyMessage.class));
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
void characterSelectionMessageGetsAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"CHARACTER_SELECTION\",\"characters\":" +
|
||||
"[true, true, false, true, false, false, true, true, false, false, false, true]}");
|
||||
|
||||
verify(manager).charactersSelected(
|
||||
eq(connection),
|
||||
any(CharacterSelectionMessage.class));
|
||||
}
|
||||
|
||||
@Test
|
||||
void requestMessagesGetRelayedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"REQUESTS\",\"messages\":[{\"requestType\":\"EndRoundRequest\"}]}");
|
||||
|
||||
verify(manager).relayRequestMessage(
|
||||
eq(connection),
|
||||
any(RequestMessage.class));
|
||||
} */
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user