doc: added comments and logs to LobbyManager
This commit is contained in:
parent
8c1e55d9b0
commit
9f366c7776
@ -1,5 +1,6 @@
|
||||
package uulm.teamname.marvelous.server.lobbymanager;
|
||||
|
||||
import org.tinylog.Logger;
|
||||
import uulm.teamname.marvelous.gamelibrary.config.CharacterProperties;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.RoleEnum;
|
||||
@ -20,7 +21,7 @@ public class LobbyManager {
|
||||
private static LobbyManager instance;
|
||||
|
||||
/**
|
||||
* @return the current instance of the UserManager
|
||||
* @return the current instance of the LobbyManager
|
||||
*/
|
||||
public static LobbyManager getInstance() {
|
||||
if (instance == null) {
|
||||
@ -157,7 +158,12 @@ public class LobbyManager {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the disconnect of a WebSocket. Note that this is not a leave from the game, but instead just that:
|
||||
* a reconnectable disconnect.
|
||||
*/
|
||||
public void handleDisconnect(Client client, boolean byRemote) {
|
||||
Logger.trace("Handling disconnect of Client");
|
||||
if (!participants.containsKey(client.id)) {
|
||||
return;
|
||||
}
|
||||
@ -174,39 +180,58 @@ public class LobbyManager {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Removes a participant from the game entirely. This is done when for example a player gets removed from the
|
||||
* Lobby because of a timeout.
|
||||
*/
|
||||
public void removeParticipant(Participant participant) {
|
||||
participants.remove(participant.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a participant to a lobby. If the maximum amount of lobbies is already filled, or if the lobby requested
|
||||
* isn't free, the participant is disconnected.
|
||||
*/
|
||||
private void addParticipant(Client client, String lobbyID, RoleEnum role) {
|
||||
Logger.trace("Adding participant '{}' to the lobby '{}'", client.id.getName(), lobbyID);
|
||||
if (!lobbies.containsKey(lobbyID)) {
|
||||
if (!LobbyRunner.getInstance().canAddLobby()) {
|
||||
UserManager.getInstance().removeClient(client, "The server is currently full.");
|
||||
Logger.info("Rejecting participant '{}' as server is already full", client.id.getName());
|
||||
UserManager.getInstance().removeClient(client, "The server has currently its maximum" +
|
||||
"lobby number. Please connect as a spectator instead.");
|
||||
return;
|
||||
}
|
||||
Logger.info("Lobby '{}' didn't exist yet, initializing", lobbyID);
|
||||
lobbies.put(lobbyID, new LobbyConnection(lobbyID));
|
||||
}
|
||||
|
||||
LobbyConnection lobby = lobbies.get(lobbyID);
|
||||
|
||||
ParticipantType type = lobby.freeSlot();
|
||||
|
||||
if (type == ParticipantType.Spectator && role != RoleEnum.SPECTATOR) {
|
||||
UserManager.getInstance().removeClient(client, "The game is already full. Please connect as a spectator instead.");
|
||||
if (!lobby.hasFreePlayerSlot() && role != RoleEnum.SPECTATOR) {
|
||||
Logger.debug("No free player slots available, disconnecting client '{}'", client.id.getName());
|
||||
UserManager.getInstance()
|
||||
.removeClient(client, "The lobby your requested is already full. " +
|
||||
"Please connect as a spectator instead.");
|
||||
return;
|
||||
}
|
||||
|
||||
ParticipantType type = lobby.freeSlot();
|
||||
|
||||
Logger.trace("New participant '{}' has the role '{}'", client.id.getName(), type);
|
||||
|
||||
Participant participant = new Participant(client, lobbyID, type);
|
||||
participants.put(client.id, participant);
|
||||
|
||||
lobby.addParticipant(participant);
|
||||
|
||||
if (type != ParticipantType.Spectator) {
|
||||
Logger.debug("Sending GameAssignment message to user '{}'", client.id.getName());
|
||||
GameAssignmentMessage response = new GameAssignmentMessage();
|
||||
response.gameID = lobby.gameID;
|
||||
response.characterSelection = lobby.options.get(type);
|
||||
participant.sendMessage(response);
|
||||
} else {
|
||||
Logger.debug("Sending GeneralAssignment message to user '{}'", client.id.getName());
|
||||
GeneralAssignmentMessage response = new GeneralAssignmentMessage();
|
||||
response.gameID = lobby.gameID;
|
||||
participant.sendMessage(response);
|
||||
|
Loading…
Reference in New Issue
Block a user