test: added test for broadCastToAllExcept in LobbyConnectionTest
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@ -195,7 +195,6 @@ class LobbyConnectionTest {
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connection.broadcastEvents(events);
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verify(sendMessageCallback).accept(playerOne.getConnection(), message);
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verify(sendMessageCallback).accept(playerTwo.getConnection(), message);
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verify(sendMessageCallback).accept(spectatorOne.getConnection(), message);
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@ -215,4 +214,45 @@ class LobbyConnectionTest {
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assertThat(hashSet).containsOnly(connection);
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}
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@Test
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void broadcastToAllExceptTest(){
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var player1 = mock(WebSocket.class);
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var player2 = mock(WebSocket.class);
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var spectator1 = mock(WebSocket.class);
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var spectator2 = mock(WebSocket.class);
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Participant playerOne = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
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Participant playerTwo = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
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Participant spectatorOne = new Participant(spectator1, ParticipantType.Spectator, "spectatorOne");
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Participant spectatorTwo = new Participant(spectator2, ParticipantType.Spectator, "spectatorTwo");
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connection.addPlayer(playerOne);
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connection.addPlayer(playerTwo);
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connection.addSpectator(spectatorOne);
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connection.addSpectator(spectatorTwo);
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var events = new Event[]{
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new EventBuilder(EventType.PauseStartEvent).buildGameEvent(),
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new EventBuilder(EventType.MoveEvent).buildGameEvent()
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};
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var message = new EventMessage();
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message.messages = events;
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connection.broadcastToAllExcept(playerTwo, events);
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verify(sendMessageCallback).accept(playerOne.getConnection(), message);
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//playerTwo is the only one who doesn't receive the message
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verify(sendMessageCallback, never()).accept(playerTwo.getConnection(), message);
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verify(sendMessageCallback).accept(spectatorOne.getConnection(), message);
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verify(sendMessageCallback).accept(spectatorTwo.getConnection(), message);
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}
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@Test
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void terminateTest(){
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assertThat(connection.isActive()).isFalse();
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connection.terminateConnection();
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assertThat(connection.isActive()).isTrue();
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}
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}
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