doc: removed explicit thread names from logging messages
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e1a3e05d28
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c3f3fc0011
@ -72,13 +72,11 @@ public class Lobby {
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badRequests = 0;
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}
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Logger.info("{}: got {} requests from participant {}",
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Thread.currentThread().getName(),
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Logger.info("got {} requests from participant {}",
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requests.length,
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source);
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Logger.trace("{}: Processing requests through pipeline",
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Thread.currentThread().getName());
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Logger.trace("Processing requests through pipeline");
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Optional<Event[]> resultingEvents = pipeline.processRequests(requests, source);
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Logger.debug("generated {} events from the pipeline", resultingEvents.map(x -> x.length).orElse(0));
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@ -20,13 +20,9 @@ public class DisconnectSegment implements Segment {
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@Override
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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Logger.trace("{}: DisconnectSegment received {} requests.",
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Thread.currentThread().getName(),
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packet.size());
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Logger.trace("DisconnectSegment received {} requests.", packet.size());
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if (packet.containsRequestOfType(RequestType.DisconnectRequest)) {
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Logger.debug("{}: Player of Type {} sent DisconnectRequest",
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Thread.currentThread().getName(),
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packet.getOrigin().type);
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Logger.debug("Player of Type {} sent DisconnectRequest", packet.getOrigin().type);
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parent.connection.removePlayer(packet.getOrigin());
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if (packet.getOrigin().type != ParticipantType.Spectator) {
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@ -20,21 +20,15 @@ public class GameStateSegment implements Segment {
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@Override
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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Logger.trace("{}: GameStateSegment received {} requests.",
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Thread.currentThread().getName(),
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packet.size());
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Logger.trace("GameStateSegment received {} requests.", packet.size());
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var result = game.checkRequestsAndApply(packet);
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Logger.trace("{}: GameLogic generated {} events",
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Thread.currentThread().getName(),
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result.map(List::size).orElse(0));
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Logger.trace("GameLogic generated {} events", result.map(List::size).orElse(0));
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if (result.isPresent()) {
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Logger.trace("{}: Result from GameLogic is present. Adding requests to carrier.",
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Thread.currentThread().getName());
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Logger.trace("Result from GameLogic is present. Adding requests to carrier.");
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carrier.addAll(result.get());
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packet.clear();
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} else {
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Logger.debug("{}: Result from GameLogic is invalid. Triggering error.",
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Thread.currentThread().getName());
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Logger.debug("Result from GameLogic is invalid. Triggering error.");
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abort.set(true);
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}
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}
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@ -60,49 +60,40 @@ public class PauseSegment implements Segment {
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*/
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@Override
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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Logger.trace("{}: PauseSegment received {} requests. PausedState is {}",
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Thread.currentThread().getName(),
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Logger.trace("PauseSegment received {} requests. PausedState is {}",
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packet.size(),
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paused);
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// check if there is a pause request (either start or stop)
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if (packet.contains(new RequestBuilder(RequestType.PauseStartRequest).buildGameRequest())) {
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Logger.trace("{}: PauseStartRequest found",
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Thread.currentThread().getName());
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Logger.trace("PauseStartRequest found");
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if (!paused) {
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// pause the game
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pauseGame();
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// create a new PauseStartEvent
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carrier.add(new EventBuilder(EventType.PauseStartEvent).buildGameEvent());
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Logger.trace("{}: Added PauseStartEvent to pipeline carrier",
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Thread.currentThread().getName());
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Logger.trace("Added PauseStartEvent to pipeline carrier");
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} else { // if the game is already paused
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Logger.info("{}: PauseStartRequest sent even though the game wasn't paused. Error triggered.",
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Thread.currentThread().getName());
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Logger.info("PauseStartRequest sent even though the game wasn't paused. Error triggered.");
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abort.set(true);
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return;
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}
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} else if (packet.contains(new RequestBuilder(RequestType.PauseStopRequest).buildGameRequest())) {
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Logger.trace("{}: PauseStopRequest found",
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Thread.currentThread().getName());
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Logger.trace("PauseStopRequest found");
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if (paused) {
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pauseEnd();
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Logger.debug("{}: Game unpaused.",
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Thread.currentThread().getName());
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Logger.debug("Game unpaused.");
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// create a new PauseStartRequest
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carrier.add(new EventBuilder(EventType.PauseStopEvent).buildGameEvent());
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Logger.trace("{}: Added PauseStopEvent to pipeline carrier",
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Thread.currentThread().getName());
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Logger.trace("Added PauseStopEvent to pipeline carrier");
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} else { // if the game is not paused
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Logger.info("{}: PauseStopRequest sent even though the game wasn't paused. Error triggered.",
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Thread.currentThread().getName());
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Logger.info("PauseStopRequest sent even though the game wasn't paused. Error triggered.");
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abort.set(true);
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return;
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}
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}
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if (paused) {
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Logger.trace("{}: As the game is paused, Requests are removed.",
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Thread.currentThread().getName());
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Logger.trace("As the game is paused, Requests are removed.");
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packet.removeRequestsOfTypes(
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RequestType.MeleeAttackRequest,
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RequestType.RangedAttackRequest,
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@ -38,8 +38,7 @@ public class Pipeline {
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* {@link Optional#isEmpty()} or {@link Optional#isPresent()}, and act accordingly.
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*/
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public Optional<Event[]> processRequests(Request[] requests, Participant origin) {
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Logger.trace("{}: Pipeline started RequestProcessing",
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Thread.currentThread().getName());
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Logger.trace("Pipeline started RequestProcessing");
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// The packet carries the requests, and gets smaller per segment
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Packet packet = new Packet(requests, origin);
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// The packet is filled by the requests resulting from events per segment
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@ -47,8 +46,7 @@ public class Pipeline {
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// The abort boolean describes whether an abort happened in a segment
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AtomicBoolean abort = new AtomicBoolean(false);
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Logger.trace("{}: Iterating through segments",
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Thread.currentThread().getName());
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Logger.trace("Iterating through segments");
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// Loop through all segments
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for (Segment segment: segments) {
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// Give the segment the packet, carrier and abort, and let it process requests
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@ -58,13 +56,10 @@ public class Pipeline {
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}
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}
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if (abort.get()) { // if abort is true, return empty optional
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Logger.debug("{}: Abort triggered in Pipeline",
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Thread.currentThread().getName());
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Logger.debug("Abort triggered in Pipeline");
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return Optional.empty();
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} else { // else return an optional of the array
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Logger.trace("{}: Pipeline executed normally. Returning {} events.",
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Thread.currentThread().getName(),
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carrier.size());
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Logger.trace("Pipeline executed normally. Returning {} events.", carrier.size());
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return Optional.of(carrier.toArray(new Event[0]));
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}
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}
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@ -20,12 +20,9 @@ public class RequestGameStateSegment implements Segment {
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@Override
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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Logger.trace("{}: RequestGameStateSegment received {} requests",
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Thread.currentThread().getName(),
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packet.size());
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Logger.trace("RequestGameStateSegment received {} requests", packet.size());
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if (packet.containsRequestOfType(RequestType.Req)) {
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Logger.trace("{}: Req event found. Returning Gamestate, and clearing entire RequestList",
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Thread.currentThread().getName());
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Logger.trace("Req event found. Returning Gamestate, and clearing entire RequestList");
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carrier.add(game.getGameStateEvent());
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packet.clear();
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}
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