doc: updated Logger messages

This commit is contained in:
Richard Reiber 2021-06-04 14:40:51 +02:00
parent 9ec801690f
commit c9fa49e10f
5 changed files with 54 additions and 24 deletions

View File

@ -72,9 +72,13 @@ public class Lobby {
badRequests = 0;
}
Logger.info("got {} requests from participant {}", requests.length, source);
Logger.info("{}: got {} requests from participant {}",
Thread.currentThread().getName(),
requests.length,
source);
Logger.trace("Processing requests through pipeline");
Logger.trace("{}: Processing requests through pipeline",
Thread.currentThread().getName());
Optional<Event[]> resultingEvents = pipeline.processRequests(requests, source);
Logger.debug("generated {} events from the pipeline", resultingEvents.map(x -> x.length).orElse(0));

View File

@ -20,15 +20,21 @@ public class GameStateSegment implements Segment {
@Override
public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
Logger.trace("GameStateSegment received {} requests.", packet.size());
Logger.trace("{}: GameStateSegment received {} requests.",
Thread.currentThread().getName(),
packet.size());
var result = game.checkRequestsAndApply(packet);
Logger.trace("GameLogic generated {} events", result.map(List::size).orElse(0));
Logger.trace("{}: GameLogic generated {} events",
Thread.currentThread().getName(),
result.map(List::size).orElse(0));
if (result.isPresent()) {
Logger.trace("Result from GameLogic is present. Adding requests to carrier.");
Logger.trace("{}: Result from GameLogic is present. Adding requests to carrier.",
Thread.currentThread().getName());
carrier.addAll(result.get());
packet.clear();
} else {
Logger.debug("Result from GameLogic is invalid. Triggering error.");
Logger.debug("{}: Result from GameLogic is invalid. Triggering error.",
Thread.currentThread().getName());
abort.set(true);
}
}

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@ -22,13 +22,15 @@ public class PauseSegment implements Segment {
public void pauseGame(){
if(!paused) {
paused = true;
Logger.debug("Game paused.");
Logger.debug("{}: Game paused.",
Thread.currentThread().getName());
}
}
public void pauseEnd(){
if(paused) {
paused = false;
Logger.debug("Game unpaused.");
Logger.debug("{}: Game unpaused.",
Thread.currentThread().getName());
}
}
@ -55,42 +57,52 @@ public class PauseSegment implements Segment {
* <li>If a mistake is made (request is sent while pause active), the client will get an error</li>
* <li>If there is a PauseStopRequest the game will be unpaused</li>
* </ul>
* @param packet
*/
@Override
public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
Logger.trace("PauseSegment received {} requests. PausedState is {}", packet.size(), paused);
Logger.trace("{}: PauseSegment received {} requests. PausedState is {}",
Thread.currentThread().getName(),
packet.size(),
paused);
// check if there is a pause request (either start or stop)
if (packet.contains(new RequestBuilder(RequestType.PauseStartRequest).buildGameRequest())) {
Logger.trace("PauseStartRequest found");
Logger.trace("{}: PauseStartRequest found",
Thread.currentThread().getName());
if (!paused) {
// pause the game
pauseGame();
// create a new PauseStartEvent
carrier.add(new EventBuilder(EventType.PauseStartEvent).buildGameEvent());
Logger.trace("Added PauseStartEvent to pipeline carrier");
Logger.trace("{}: Added PauseStartEvent to pipeline carrier",
Thread.currentThread().getName());
} else { // if the game is already paused
Logger.info("PauseStartRequest sent even though the game wasn't paused. Error triggered.");
Logger.info("{}: PauseStartRequest sent even though the game wasn't paused. Error triggered.",
Thread.currentThread().getName());
abort.set(true);
return;
}
} else if (packet.contains(new RequestBuilder(RequestType.PauseStopRequest).buildGameRequest())) {
Logger.trace("PauseStopRequest found");
Logger.trace("{}: PauseStopRequest found",
Thread.currentThread().getName());
if (paused) {
pauseEnd();
Logger.debug("Game unpaused.");
Logger.debug("{}: Game unpaused.",
Thread.currentThread().getName());
// create a new PauseStartRequest
carrier.add(new EventBuilder(EventType.PauseStopEvent).buildGameEvent());
Logger.trace("Added PauseStopEvent to pipeline carrier");
Logger.trace("{}: Added PauseStopEvent to pipeline carrier",
Thread.currentThread().getName());
} else { // if the game is not paused
Logger.info("PauseStopRequest sent even though the game wasn't paused. Error triggered.");
Logger.info("{}: PauseStopRequest sent even though the game wasn't paused. Error triggered.",
Thread.currentThread().getName());
abort.set(true);
return;
}
}
if (paused) {
Logger.trace("As the game is paused, Requests are removed.");
Logger.trace("{}: As the game is paused, Requests are removed.",
Thread.currentThread().getName());
packet.removeRequestsOfTypes(
RequestType.MeleeAttackRequest,
RequestType.RangedAttackRequest,

View File

@ -38,7 +38,8 @@ public class Pipeline {
* {@link Optional#isEmpty()} or {@link Optional#isPresent()}, and act accordingly.
*/
public Optional<Event[]> processRequests(Request[] requests, Participant origin) {
Logger.trace("Pipeline started RequestProcessing");
Logger.trace("{}: Pipeline started RequestProcessing",
Thread.currentThread().getName());
// The packet carries the requests, and gets smaller per segment
Packet packet = new Packet(requests, origin);
// The packet is filled by the requests resulting from events per segment
@ -46,7 +47,8 @@ public class Pipeline {
// The abort boolean describes whether an abort happened in a segment
AtomicBoolean abort = new AtomicBoolean(false);
Logger.trace("Iterating through segments");
Logger.trace("{}: Iterating through segments",
Thread.currentThread().getName());
// Loop through all segments
for (Segment segment: segments) {
// Give the segment the packet, carrier and abort, and let it process requests
@ -56,10 +58,13 @@ public class Pipeline {
}
}
if (abort.get()) { // if abort is true, return empty optional
Logger.debug("Abort triggered in Pipeline");
Logger.debug("{}: Abort triggered in Pipeline",
Thread.currentThread().getName());
return Optional.empty();
} else { // else return an optional of the array
Logger.trace("Pipeline executed normally. Returning {} events.", carrier.size());
Logger.trace("{}: Pipeline executed normally. Returning {} events.",
Thread.currentThread().getName(),
carrier.size());
return Optional.of(carrier.toArray(new Event[0]));
}
}

View File

@ -20,9 +20,12 @@ public class RequestGameStateSegment implements Segment {
@Override
public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
Logger.trace("RequestGameStateSegment received {} requests", packet.size());
Logger.trace("{}: RequestGameStateSegment received {} requests",
Thread.currentThread().getName(),
packet.size());
if (packet.containsRequestOfType(RequestType.Req)) {
Logger.trace("Req event found. Returning Gamestate, and clearing entire RequestList");
Logger.trace("{}: Req event found. Returning Gamestate, and clearing entire RequestList",
Thread.currentThread().getName());
carrier.add(game.getGameStateEvent());
packet.clear();
}