Added a few Methods and test Version control.
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package uulm.teamname.marvelous.server.Lobby;
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public class Lobby {
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String gameID;
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GameState state;
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public void recieveEvents(Request[] requests){
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//Get Messages from the LobbyManager
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}
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public void sendEvents(Event[] events){
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//Send Messages to the LobbyManager
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}
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public void processEvents(){
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//The largest Block to handle all possible Events
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//To defuse this Method you could use the smaller Methods below.
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}
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public void pause(){
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}
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public void unpause(){
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}
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public void handleDisconnects(){
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}
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public void validateRequest(){
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}
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public void applyRequestToGamestate(){
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}
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public void generateEvents(){
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}
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public void saidEvents(){
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}
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public void DisconnectClient(){
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}
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public void checkCheating(){
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}
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public void SendGamestate(){
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}
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public void handleConnects(){
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}
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public void handleSpectators(){
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}
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public void handlePlayers(){
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}
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public void handleLogon(){
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}
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public void handleLogoff(){
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}
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public void closeLobby(){
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}
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}
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