refactor: changed public final variables to getters
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@ -18,10 +18,10 @@ import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import java.util.*;
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public class Lobby {
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public final String gameID;
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public final LobbyConnection connection;
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public final GameInstance game;
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public final Pipeline pipeline;
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private final String gameID;
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private final LobbyConnection connection;
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private final GameInstance game;
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private final Pipeline pipeline;
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private Participant activePlayer;
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private int badRequests;
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private PauseSegment pauseSegment;
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@ -176,4 +176,24 @@ public class Lobby {
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public PauseSegment getPauseSegment() {
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return pauseSegment;
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}
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public String getGameID() {
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return gameID;
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}
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public LobbyConnection getConnection() {
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return connection;
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}
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public GameInstance getGame() {
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return game;
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}
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public Pipeline getPipeline() {
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return pipeline;
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}
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public Participant getActivePlayer() {
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return activePlayer;
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}
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}
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@ -23,14 +23,14 @@ public class DisconnectSegment implements Segment {
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Logger.trace("DisconnectSegment received {} requests.", packet.size());
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if (packet.containsRequestOfType(RequestType.DisconnectRequest)) {
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Logger.debug("Player of Type {} sent DisconnectRequest", packet.getOrigin().type);
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parent.connection.removePlayer(packet.getOrigin());
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parent.getConnection().removePlayer(packet.getOrigin());
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if (packet.getOrigin().type != ParticipantType.Spectator) {
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if(parent.connection.hasPlayer1()){
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parent.generateWin(parent.connection.getPlayer1());
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if(parent.getConnection().hasPlayer1()){
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parent.generateWin(parent.getConnection().getPlayer1());
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}
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else if(parent.connection.hasPlayer2()) {
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parent.generateWin(parent.connection.getPlayer2());
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else if(parent.getConnection().hasPlayer2()) {
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parent.generateWin(parent.getConnection().getPlayer2());
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}
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}
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packet.clear();
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