fix: fixed being able to control other player's characters

This commit is contained in:
Yannik Bretschneider 2021-07-21 00:18:29 +02:00
parent c1e7a8614a
commit fc4127a679
3 changed files with 172 additions and 0 deletions

View File

@ -65,12 +65,14 @@ public class Lobby {
this.pauseSegment = new PauseSegment(); this.pauseSegment = new PauseSegment();
var filterEndRoundRequestSegment = new FilterEndRoundRequestSegment(game.state::getActiveCharacter); var filterEndRoundRequestSegment = new FilterEndRoundRequestSegment(game.state::getActiveCharacter);
var disconnectSegment = new DisconnectSegment(this); var disconnectSegment = new DisconnectSegment(this);
var playerFilterSegment = new PlayerFilterSegment();
var gameLogicSegment = new GameLogicSegment(this.game); var gameLogicSegment = new GameLogicSegment(this.game);
pipeline.addSegment(reqSegment) pipeline.addSegment(reqSegment)
.addSegment(pauseSegment) .addSegment(pauseSegment)
.addSegment(filterEndRoundRequestSegment) .addSegment(filterEndRoundRequestSegment)
.addSegment(disconnectSegment) .addSegment(disconnectSegment)
.addSegment(playerFilterSegment)
.addSegment(gameLogicSegment); .addSegment(gameLogicSegment);
Logger.trace("Instantiating timers..."); Logger.trace("Instantiating timers...");

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@ -0,0 +1,52 @@
package uulm.teamname.marvelous.server.lobby.pipelining;
import org.tinylog.Logger;
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.server.lobbymanager.Participant;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
public class PlayerFilterSegment implements Segment {
@Override
public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
Logger.trace("PlayerFilterSegment received {} requests", packet.size());
for (Request request: packet) {
boolean valid = switch (request.type) {
case MeleeAttackRequest,
RangedAttackRequest,
MoveRequest,
ExchangeInfinityStoneRequest,
UseInfinityStoneRequest -> isValid((CharacterRequest) request, packet.getOrigin());
default -> true;
};
if (!valid) {
Logger.debug("Invalid request of type {} found, setting abort flag", request.type);
abort.set(true);
break;
}
}
}
private boolean isValid(CharacterRequest request, Participant participant) {
EntityType type = switch(participant.type) {
case PlayerOne -> EntityType.P1;
case PlayerTwo -> EntityType.P2;
case Spectator -> null;
};
if (type == null) {
Logger.warn("Some spectator-sent movement requests arrived in the PlayerFilterSegment.\n" +
"Have you ordered your segments properly?");
return false;
} else {
return request.originEntity.type.equals(type);
}
}
}

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@ -0,0 +1,118 @@
package uulm.teamname.marvelous.server.lobby.pipelining;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import uulm.teamname.marvelous.gamelibrary.IntVector2;
import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import uulm.teamname.marvelous.server.lobbymanager.Participant;
import uulm.teamname.marvelous.server.netconnector.Client;
import java.util.ArrayList;
import java.util.concurrent.atomic.AtomicBoolean;
import static org.mockito.Mockito.*;
import static org.junit.jupiter.api.Assertions.*;
import static org.assertj.core.api.Assertions.*;
class PlayerFilterSegmentTest {
PlayerFilterSegment segment;
AtomicBoolean abort;
@BeforeEach
void beforeEach() {
segment = new PlayerFilterSegment();
abort = new AtomicBoolean(false);
}
@Test
void validRequestsRemainUntouched() {
var participant = new Participant(mock(Client.class), null, ParticipantType.PlayerOne, false);
var requests = new Request[] {
new RequestBuilder(RequestType.MeleeAttackRequest)
.withOriginField(new IntVector2(1, 4))
.withTargetField(new IntVector2(2, 4))
.withOriginEntity(new EntityID(EntityType.P1, 3))
.buildCharacterRequest(),
new RequestBuilder(RequestType.MeleeAttackRequest)
.withOriginField(new IntVector2(2, 4))
.withTargetField(new IntVector2(3, 5))
.withOriginEntity(new EntityID(EntityType.P1, 3))
.withTargetEntity(new EntityID(EntityType.P2, 3))
.withValue(14)
.buildCharacterRequest()
};
var packet = new Packet(requests, participant);
var carrier = new ArrayList<Event>();
assertThatNoException().isThrownBy(() -> segment.processRequests(packet, carrier, abort));
assertThat(packet.toArray(new Request[0]))
.isEqualTo(requests);
assertThat(carrier).isEmpty();
assertThat(abort).isFalse();
}
@Test
void invalidRequestsTriggerAbort() {
var participant = new Participant(mock(Client.class), null, ParticipantType.PlayerOne, false);
var requests = new Request[] {
new RequestBuilder(RequestType.MeleeAttackRequest)
.withOriginField(new IntVector2(1, 4))
.withTargetField(new IntVector2(2, 4))
.withOriginEntity(new EntityID(EntityType.P2, 3))
.buildCharacterRequest(),
new RequestBuilder(RequestType.MeleeAttackRequest)
.withOriginField(new IntVector2(2, 4))
.withTargetField(new IntVector2(3, 5))
.withOriginEntity(new EntityID(EntityType.P2, 3))
.withTargetEntity(new EntityID(EntityType.P1, 3))
.withValue(14)
.buildCharacterRequest()
};
var packet = new Packet(requests, participant);
var carrier = new ArrayList<Event>();
assertThatNoException().isThrownBy(() -> segment.processRequests(packet, carrier, abort));
assertThat(packet.toArray(new Request[0]))
.isEqualTo(requests);
assertThat(carrier).isEmpty();
assertThat(abort).isTrue();
}
@Test
void gameRequestsRemainUntouched() {
var participant = new Participant(mock(Client.class), null, ParticipantType.PlayerOne, false);
var requests = new Request[] {
new RequestBuilder(RequestType.Req).buildGameRequest(),
new RequestBuilder(RequestType.EndRoundRequest).buildGameRequest(),
new RequestBuilder(RequestType.DisconnectRequest).buildGameRequest()
};
var packet = new Packet(requests, participant);
var carrier = new ArrayList<Event>();
assertThatNoException().isThrownBy(() -> segment.processRequests(packet, carrier, abort));
assertThat(packet.toArray(new Request[0]))
.isEqualTo(requests);
assertThat(carrier).isEmpty();
assertThat(abort).isFalse();
}
}