Server/Server/src/main/java/uulm/teamname/marvelous/server/Server.java

239 lines
7.9 KiB
Java

package uulm.teamname.marvelous.server;
import com.beust.jcommander.JCommander;
import com.beust.jcommander.ParameterException;
import org.tinylog.Logger;
import org.tinylog.configuration.Configuration;
import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
import uulm.teamname.marvelous.gamelibrary.config.FieldType;
import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
import uulm.teamname.marvelous.gamelibrary.json.JSON;
import uulm.teamname.marvelous.gamelibrary.json.ValidationUtility;
import uulm.teamname.marvelous.server.args.ServerArgs;
import uulm.teamname.marvelous.server.netconnector.MarvelousServer;
import java.io.*;
import java.net.InetSocketAddress;
import java.util.HashMap;
import java.util.Map;
/**
* The MainClass of the Server application. The main responsibility of this class is to parse command line arguments,
* set the log level, load the configuration files, and create and manage the threads that make up the server itself.
* To run the server edit your IntelliJ run config, and enter
* {@code -c .\configs\marvelheros.character.json -m .\configs\matchconfig_1.game.json
* -s .\configs\asgard.scenario.json -v} into the arguments field.
*/
public class Server {
private static PartyConfig partyConfig;
private static ScenarioConfig scenarioConfig;
private static CharacterConfig characterConfig;
private static Integer maxLobbies;
public static void main(String[] args) {
ServerArgs serverArgs = new ServerArgs();
JCommander jc = JCommander.newBuilder().addObject(serverArgs).build();
try {
jc.parse(args);
} catch (ParameterException e) {
Logger.error("Invalid parameters: {}", e.getMessage());
System.exit(1);
return;
}
if(serverArgs.isHelp()) {
jc.usage();
System.exit(0);
return;
}
maxLobbies = serverArgs.getMaxLobbies();
if (serverArgs.isVerbose() || serverArgs.isCheckConfig()) {
// If checkConfig, the LogLevel is also set to max, because more information
// is exactly what checking the requirements means
setLogLevel(5);
} else {
setLogLevel(serverArgs.getLogLevel());
}
ScenarioConfig scenarioConfig = readScenarioConfig(serverArgs.getScenarioConfigFile());
CharacterConfig characterConfig = readCharacterConfig(serverArgs.getCharacterConfigFile());
PartyConfig partyConfig = readPartyConfig(serverArgs.getMatchConfigFile());
// If only configurations should be checked, the server exits here
if (serverArgs.isCheckConfig()) {
Logger.info("Exiting as configuration file check is done");
System.exit(0);
return;
}
Logger.info("populating static Server variables with config objects");
Server.scenarioConfig = scenarioConfig;
Server.characterConfig = characterConfig;
Server.partyConfig = partyConfig;
InetSocketAddress address = new InetSocketAddress(serverArgs.getPort());
Logger.trace("Inet address {} created", address);
Logger.trace("Instantiating MarvelousServer...");
MarvelousServer netConnector = new MarvelousServer(address);
Logger.trace("Starting MarvelousServer...");
netConnector.start();
Logger.trace("End of Main reached. Exiting main thread.");
}
/** Function that sets the log level for {@link Logger Tinylog}.
* It has to be executed <b>BEFORE ANY LOGGING OPERATIONS</b> .
*/
private static void setLogLevel(int logLevel) {
Map<String, String> map = new HashMap<>();
Configuration.replace(map);
String logLevelDescriptor = switch (logLevel) {
case 0 -> "off";
case 1 -> "error";
case 2 -> "warn";
case 3 -> "info";
case 4 -> "debug";
case 5 -> "trace";
default -> "info";
};
// Add log writer 1, a console writer (which logs to the console)
map.put("writer1", "console");
map.put("writer1.level", logLevelDescriptor);
map.put("writer1.format", "[{thread}] {level}: {message}");
// Add log writer 2, a file writer logging to the file server.log
map.put("writer2", "file");
map.put("writer2.level", logLevelDescriptor);
map.put("writer2.file", "./logs/server.log");
Configuration.replace(map);
Logger.info("Log level set to '{}'", logLevelDescriptor);
}
private static ScenarioConfig readScenarioConfig(File source) {
if (!source.exists()) {
Logger.error("Scenario Configuration file not found. Exiting...");
System.exit(1);
}
var config = JSON.parseScenarioConfig(source);
if (config.isEmpty()) {
Logger.error("Scenario Configuration couldn't be parsed. Exiting...");
System.exit(1);
}
Logger.trace("Validating configuration file...");
var violations = ValidationUtility.validate(config.get());
if (violations.isPresent()) {
Logger.error("Scenario Configuration vas invalid: {}", violations.get());
System.exit(1);
}
int grassFields = 0;
for (FieldType[] row: config.get().scenario) {
for (FieldType type: row) {
if (type == FieldType.GRASS) grassFields++;
}
if (grassFields > 18) break;
}
if (grassFields <= 18) {
Logger.error(
"Scenario Configuration vas invalid: Only {} grass fields found, which is less than 18"
, grassFields);
System.exit(1);
}
Logger.info("Scenario Config file loaded");
return config.get();
}
private static CharacterConfig readCharacterConfig(File source) {
if (!source.exists()) {
Logger.error("Character Configuration file not found. Exiting...");
System.exit(1);
}
var config = JSON.parseCharacterConfig(source);
if (config.isEmpty()) {
Logger.error("Character Configuration couldn't be parsed. Exiting...");
System.exit(1);
}
var violations = ValidationUtility.validate(config.get());
if (violations.isPresent()) {
Logger.error("Scenario Configuration vas invalid: {}", violations.get());
System.exit(1);
}
Logger.info("Character Config file loaded");
return config.get();
}
private static PartyConfig readPartyConfig(File source) {
if (!source.exists()) {
Logger.error("Party Configuration file not found. Exiting...");
System.exit(1);
}
var config = JSON.parsePartyConfig(source);
if (config.isEmpty()) {
Logger.error("Party Configuration couldn't be parsed. Exiting...");
System.exit(1);
}
var violations = ValidationUtility.validate(config.get());
if (violations.isPresent()) {
Logger.error("Party Configuration vas invalid: {}", violations.get());
System.exit(1);
}
Logger.info("Party Config file loaded");
return config.get();
}
/** Returns the party configuration the server was initialized with */
public static PartyConfig getPartyConfig() {
return partyConfig;
}
/** Returns the scenario configuration the server was initialized with */
public static ScenarioConfig getScenarioConfig() {
return scenarioConfig;
}
/** Returns the character configuration the server was initialized with */
public static CharacterConfig getCharacterConfig() {
return characterConfig;
}
/** Returns the maximum amount of lobbies the server should create */
public static Integer getMaxLobbies() {
return maxLobbies;
}
}