sonarqube: removed some smells.
biggest change is that the HashSet and HashMap in LobbyConnection is now a Set and Map instead.
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@ -92,7 +92,6 @@ public class Server {
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* It has to be executed <b>BEFORE ANY LOGGING OPERATIONS</b> .
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*/
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private static void setLogLevel(int logLevel) {
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// System.out.println("setting log level to " + logLevel);
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Map<String, String> map = new HashMap<>();
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Configuration.replace(map);
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@ -1,13 +1,9 @@
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package uulm.teamname.marvelous.server.lobby;
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import uulm.teamname.marvelous.server.Server;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.ThreadFactory;
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import java.util.concurrent.TimeUnit;
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import java.util.function.Consumer;
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/**
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* A timer meant to time the entire Lifetime of the lobby, and if it is higher than the maximum permitted value,
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@ -28,19 +28,19 @@ public class TurnTimeoutTimer {
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/**
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* This method checks if the participant is not a spectator. Otherwise it won't start a timer.
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*
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* @param Participant the timer is for
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* @param participant the timer is for
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*/
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public void startTurnTimer(Participant Participant) {
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if (Participant.type == ParticipantType.Spectator) {
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public void startTurnTimer(Participant participant) {
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if (participant.type == ParticipantType.Spectator) {
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throw new IllegalStateException("Spectators don't have TurnTime");
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}
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clear();
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Logger.debug("Starting turn timer for participant '{}' with role {}",
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Participant.id.getName(), Participant.type);
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participant.id.getName(), participant.type);
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current = timer.schedule(() -> {
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callback.accept(Participant);
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return Participant;
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callback.accept(participant);
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return participant;
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},
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maxRoundTime,
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TimeUnit.SECONDS);
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@ -29,9 +29,9 @@ public class LobbyConnection implements Runnable {
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private Participant player1;
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private Participant player2;
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private final HashSet<Participant> spectators = new HashSet<>(10);
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private final HashMap<SUID, List<Integer>> selection = new HashMap<>(2);
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public final HashMap<ParticipantType, CharacterProperties[]> options = new HashMap<>(2);
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private final Set<Participant> spectators = new HashSet<>(10);
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private final Map<SUID, List<Integer>> selection = new HashMap<>(2);
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public final Map<ParticipantType, CharacterProperties[]> options = new HashMap<>(2);
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private final BlockingQueue<Tuple<Participant, Request[]>> requestQueue = new LinkedBlockingQueue<>();
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@ -117,7 +117,7 @@ public class LobbyConnection implements Runnable {
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return player2;
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}
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public HashSet<Participant> getSpectators() {
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public Set<Participant> getSpectators() {
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return spectators;
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}
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@ -43,7 +43,7 @@ class UserManagerTest {
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@Test
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void userIsConnectedTest() {
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assertThat(manager.getUserCount()).isEqualTo(0);
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assertThat(manager.getUserCount()).isZero();
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assertThat(manager.containsConnection(socket1)).isFalse();
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manager.connectUser(socket1);
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assertThat(manager.getUserCount()).isEqualTo(1);
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