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206
src/routes/+page.svelte
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206
src/routes/+page.svelte
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<script lang="ts">
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import Card from '$lib/Card.svelte';
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interface CardData {
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id: number;
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frontImage: string;
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flipped: boolean;
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x: number;
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y: number;
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zIndex: number;
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inDeck: boolean;
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}
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const cardImages = Array.from({ length: 14 }, (_, i) => `front${i + 1}.png`);
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const backImage = 'back.png';
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let deckPosition = $state({ x: 50, y: 300 });
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let cards = $state<CardData[]>(
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cardImages.map((image, index) => ({
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id: index + 1,
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frontImage: image,
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flipped: true,
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x: deckPosition.x + index * 2,
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y: deckPosition.y + index * 2,
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zIndex: index,
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inDeck: true
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}))
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);
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let maxZIndex = $state(cards.length);
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function handleCardMove(id: number, x: number, y: number) {
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const card = cards.find(c => c.id === id);
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if (card) {
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card.x = x;
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card.y = y;
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card.zIndex = ++maxZIndex;
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}
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}
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function handleCardDrop(id: number, x: number, y: number) {
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const card = cards.find(c => c.id === id);
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if (card) {
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// Check if card is dropped on deck area
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if (
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x >= deckPosition.x &&
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x <= deckPosition.x + 220 &&
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y >= deckPosition.y &&
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y <= deckPosition.y + 300 &&
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!card.inDeck
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) {
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// Move card to top of deck
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const deckCards = cards.filter(c => c.inDeck);
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const topZ = deckCards.length > 0 ? Math.max(...deckCards.map(c => c.zIndex)) + 1 : 0;
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card.x = deckPosition.x + topZ * 2;
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card.y = deckPosition.y + topZ * 2;
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card.zIndex = topZ;
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card.flipped = true;
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card.inDeck = true;
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} else if (card.inDeck) {
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// Card was moved out of deck
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card.inDeck = false;
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}
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}
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}
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function handleCardClick(id: number) {
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const card = cards.find(c => c.id === id);
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if (card) {
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card.zIndex = ++maxZIndex;
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}
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}
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function shuffleDeck() {
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const deckCards = cards.filter(card => card.inDeck);
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if (deckCards.length === 0) return;
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for (let i = deckCards.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[deckCards[i], deckCards[j]] = [deckCards[j], deckCards[i]];
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}
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deckCards.forEach((card, index) => {
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card.x = deckPosition.x + index * 2;
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card.y = deckPosition.y + index * 2;
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card.zIndex = index;
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card.flipped = true;
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});
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}
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function collectToDeck() {
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cards.forEach((card, index) => {
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card.x = deckPosition.x + index * 2;
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card.y = deckPosition.y + index * 2;
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card.zIndex = index;
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card.flipped = true;
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card.inDeck = true;
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});
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}
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function dealCards() {
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cards.forEach((card, index) => {
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card.x = 50 + (index % 6) * 240;
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card.y = 50 + Math.floor(index / 6) * 320;
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card.zIndex = index;
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card.flipped = false;
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card.inDeck = false;
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});
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}
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function flipAllCards() {
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cards.forEach(card => {
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card.flipped = !card.flipped;
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});
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}
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</script>
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<div class="game-container">
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<div class="controls">
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<button onclick={collectToDeck}>Collect to Deck</button>
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<button onclick={shuffleDeck}>Shuffle Deck</button>
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<button onclick={dealCards}>Deal Cards</button>
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<button onclick={flipAllCards}>Flip All</button>
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</div>
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<div class="game-area">
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{#each cards as card (card.id)}
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<Card
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{...card}
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backImage={backImage}
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bind:flipped={card.flipped}
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bind:x={card.x}
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bind:y={card.y}
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bind:zIndex={card.zIndex}
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onMove={handleCardMove}
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onClick={handleCardClick}
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onDrop={handleCardDrop}
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/>
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{/each}
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<div
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class="deck-area"
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style="left: {deckPosition.x}px; top: {deckPosition.y}px;"
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>
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Deck
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</div>
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</div>
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</div>
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<style>
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.game-container {
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width: 100vw;
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height: 100vh;
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overflow: hidden;
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background: #161616;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
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}
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.controls {
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position: fixed;
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top: 20px;
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right: 20px;
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display: flex;
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gap: 10px;
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z-index: 2000;
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}
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.controls button {
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padding: 10px 15px;
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background: rgba(255, 255, 255, 0.9);
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border: none;
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border-radius: 27px;
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cursor: pointer;
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font-weight: 600;
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transition: all 0.2s ease;
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
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}
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.controls button:hover {
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background: white;
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transform: translateY(-1px);
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.15);
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}
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.game-area {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.deck-area {
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position: absolute;
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width: 220px;
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height: 300px;
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border: 3px dashed rgba(255, 255, 255, 0.5);
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border-radius: 25px;
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display: flex;
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align-items: center;
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justify-content: center;
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color: rgba(255, 255, 255, 0.7);
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font-weight: bold;
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background: rgba(255, 255, 255, 0.1);
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backdrop-filter: blur(10px);
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}
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</style>
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