fix: add todo comment
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@ -50,6 +50,7 @@ class GameLogic {
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.setTargetField(data.targetField) //when this event gets handled, the character already moved to the target field
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.setAmount(1)
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.type(EventType.ConsumedMPEvent));
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//TODO: execute character swap in GameLogic.executeRequest
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}
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case ExchangeInfinityStoneRequest, UseInfinityStoneRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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