fix: unify death handling and add it to all cases of damage taking
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@ -396,36 +396,7 @@ public class GameLogic {
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.buildEntityEvent());
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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if(targetEntity instanceof Character) {
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Character target = (Character)targetEntity;
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if(target.hp.getValue() <= data.value) {
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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Collections.shuffle(stones); // required by documents
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ArrayList<IntVector2> used = new ArrayList<>();
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for(StoneType stone: stones) {
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ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
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IntVector2 picked = options.get(rand.nextInt(options.size()));
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used.add(picked);
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withEntity(new InfinityStone(
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new EntityID(EntityType.InfinityStones, stone.getID()),
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picked,
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stone
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))
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.buildEntityEvent());
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}
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}
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}else if(targetEntity instanceof Rock) {
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Rock target = (Rock)targetEntity;
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if(target.getHp() <= data.value) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(data.targetField)
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.withTargetEntity(target.id)
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.buildEntityEvent());
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}
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}
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result.addAll(checkDeath(state, targetEntity, data.value));
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}
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case MoveRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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@ -522,36 +493,7 @@ public class GameLogic {
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.withAmount(state.partyConfig.mindStoneDMG)
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.buildEntityEvent());
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if(targetEntity instanceof Character) {
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Character target = (Character)targetEntity;
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if(target.hp.getValue() <= state.partyConfig.mindStoneDMG) {
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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Collections.shuffle(stones); // required by documents
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ArrayList<IntVector2> used = new ArrayList<>();
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for(StoneType stone: stones) {
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ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
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IntVector2 picked = options.get(rand.nextInt(options.size()));
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used.add(picked);
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withEntity(new InfinityStone(
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new EntityID(EntityType.InfinityStones, stone.getID()),
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picked,
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stone
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))
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.buildEntityEvent());
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}
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}
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}else if(targetEntity instanceof Rock) {
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Rock target = (Rock)targetEntity;
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if(target.getHp() <= state.partyConfig.mindStoneDMG) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(data.targetField)
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.withTargetEntity(target.id)
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.buildEntityEvent());
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}
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}
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result.addAll(checkDeath(state, targetEntity, state.partyConfig.mindStoneDMG));
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}
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case RealityStone -> {
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EntityID target = null;
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@ -595,6 +537,8 @@ public class GameLogic {
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.withTargetField(data.targetField)
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.withAmount(origin.meleeDamage * 2)
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.buildEntityEvent());
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result.addAll(checkDeath(state, targetEntity, origin.meleeDamage * 2));
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}
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case TimeStone -> {
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Character origin = (Character)state.entities.findEntity(data.originEntity);
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@ -639,6 +583,49 @@ public class GameLogic {
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return result;
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}
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/**
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* Checks for death of a Character or Rock and returns the resulting {@link Event Events}.
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* @param state The game state to apply to
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* @param targetEntity The entity to check
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* @param damage The damage taken
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* @return The resulting events
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*/
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private static ArrayList<Event> checkDeath(GameState state, Entity targetEntity, int damage) {
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ArrayList<Event> result = new ArrayList<>();
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if(targetEntity instanceof Character) {
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Character target = (Character)targetEntity;
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if(target.hp.getValue() <= damage) {
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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Collections.shuffle(stones); // required by documents
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ArrayList<IntVector2> used = new ArrayList<>();
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for(StoneType stone: stones) {
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ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
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IntVector2 picked = options.get(rand.nextInt(options.size()));
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used.add(picked);
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withEntity(new InfinityStone(
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new EntityID(EntityType.InfinityStones, stone.getID()),
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picked,
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stone
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))
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.buildEntityEvent());
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}
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}
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}else if(targetEntity instanceof Rock) {
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Rock target = (Rock)targetEntity;
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if(target.getHp() <= damage) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(target.getPosition())
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.withTargetEntity(target.id)
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.buildEntityEvent());
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}
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}
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return result;
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}
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/**
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* Applies an {@link Event} to a {@link GameState}.
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