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ebf9e3e393
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fix: fixed not-found types by importing enums directly
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2021-06-05 16:10:41 +02:00 |
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b8996ade85
|
fix: improved string concatenation in ValidationUtility
|
2021-06-05 16:10:23 +02:00 |
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08707e7e73
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feat: added validation to ScenarioConfig
|
2021-06-05 16:10:05 +02:00 |
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e9987b4d4f
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refactor: renamed Validation to ValidationUtility
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2021-06-05 16:01:06 +02:00 |
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e42bce7917
|
feat: implemented JSON validation
|
2021-06-05 15:57:33 +02:00 |
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c97ff03a68
|
wip: prepare ai for using action trees and boards with score calculation
|
2021-06-05 05:19:07 +02:00 |
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aa1d2c48df
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refactor: split ai into client and "brain"
|
2021-06-05 04:19:58 +02:00 |
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2cbd86b725
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feat: trace win reason for logging
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2021-06-05 04:19:37 +02:00 |
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f2a961d159
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fix: resolve various issues with ai, cloning and turn order handling
|
2021-06-05 04:00:25 +02:00 |
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cd992b0fa6
|
doc: added logging in case of failed de/serialization
|
2021-06-04 19:48:40 +02:00 |
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d74cd114cc
|
feat: added static methods to JSON for configuration deserialization
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2021-06-04 18:44:54 +02:00 |
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672e5e7727
|
fix: fixed sonarqube-reported bugs in JSON and EventBuilderTest
|
2021-06-04 14:54:25 +02:00 |
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32cbb6d876
|
fix: fixed sonarqube-reported casting bugs
|
2021-06-04 13:47:16 +02:00 |
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|
dce1aed9ad
|
wip: add simple ai and a full game test with ai
|
2021-06-04 07:47:54 +02:00 |
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|
0eaa0c5ea1
|
fix: improve turn handling and fix typing issues
|
2021-06-04 07:47:20 +02:00 |
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b20b428705
|
fix: remove major flaw in state manipulation
|
2021-06-04 06:41:59 +02:00 |
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4eb71fa972
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feat: add description to request denial error
|
2021-06-04 05:47:32 +02:00 |
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|
e90b8f4562
|
fix: resolve various casting and equality check mistakes
|
2021-06-04 05:14:00 +02:00 |
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|
e10fbb15eb
|
fix: make IntVector2 not return references
|
2021-06-04 05:13:37 +02:00 |
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27adfd1b6f
|
feat: respectfully add NPC deserializing
|
2021-06-04 04:45:25 +02:00 |
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1525fe9a41
|
refactor: generated toString for requests
|
2021-06-03 23:51:10 +02:00 |
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|
78d3fb84d0
|
refactor: changed AssignmentEnum's name to ParticipantType
|
2021-06-03 23:38:43 +02:00 |
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|
d4e0ed23bc
|
fix: rollback ArrayTools because less is more
|
2021-06-03 23:15:29 +02:00 |
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|
77ce96dba1
|
feat: changed JSON return types to optionals
|
2021-06-03 23:08:01 +02:00 |
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|
445bde1105
|
feat: added (mostly redundant) Json annotations to Events and Requests
|
2021-06-03 22:58:25 +02:00 |
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|
cef69473c7
|
refactor: divided messages into server and client packages
|
2021-06-03 22:22:23 +02:00 |
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|
4823803e85
|
refactor: refactored JSON class for new messages
|
2021-06-03 22:18:48 +02:00 |
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|
0770c134a1
|
fix: fixed BasicMessage json so that it works now
|
2021-06-03 22:16:14 +02:00 |
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|
670a27d3ef
|
fix: added missing maxRoundTime to PartyConfig
|
2021-06-03 22:15:22 +02:00 |
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|
c2e22e5374
|
feat: defined property order of GameStructure message
|
2021-06-03 22:14:53 +02:00 |
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|
4354adda2a
|
fix: fixed proper serialization of MoveEvents
|
2021-06-03 22:14:16 +02:00 |
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|
e0258b5dc8
|
doc: fixed typo in javadoc of buildCharacterRequest
|
2021-06-03 21:40:36 +02:00 |
|
|
57c27de006
|
fix: fixed wrong JSON key in EventDeserializer
|
2021-06-03 21:37:11 +02:00 |
|
|
3e02d86700
|
fix: fixed typo in json annotations of BasicMessage
|
2021-06-03 20:53:46 +02:00 |
|
|
de6e9abfd7
|
refactor: fixing codestyle and improving codequality
|
2021-06-03 19:33:14 +02:00 |
|
|
29f5eed2fb
|
refactor: code cleanup
|
2021-06-03 19:22:32 +02:00 |
|
|
4c33e824f9
|
feat: implemented (this time actually) proper message deserialization
|
2021-06-03 19:13:40 +02:00 |
|
|
429cdd2e42
|
refactor: generated equals ... toString for configs
|
2021-06-03 19:13:21 +02:00 |
|
|
b8e13f295c
|
fix: fixed wrong Variable type in GameAssignmentMessage
|
2021-06-03 17:48:38 +02:00 |
|
|
788591268c
|
feat: implemented proper MessageDeserialization
|
2021-06-03 17:37:44 +02:00 |
|
|
99e1de14bc
|
feat: completed MessageDeserializer
|
2021-06-03 16:36:50 +02:00 |
|
|
f3d3310e46
|
fix: made Event/Request/ReconnectMessage subclasses of BasicMessage
|
2021-06-03 16:36:40 +02:00 |
|
|
dbc7264d5f
|
fix: added JsonIgnore to EventMessage and RequestMessage variables
|
2021-06-03 16:31:58 +02:00 |
|
|
00fd033b61
|
fix: changed visibility of message vars to public
|
2021-06-03 16:20:23 +02:00 |
|
|
3daef53f21
|
feat: created classes for Login events
|
2021-06-03 16:12:21 +02:00 |
|
|
40a0a0c0c5
|
refactor: moved MessageType
|
2021-06-03 15:57:53 +02:00 |
|
|
fa8d8fcd00
|
fix: fixed several bugs in EventSerializer
|
2021-06-03 15:57:23 +02:00 |
|
|
f53a6502f4
|
cleanup: optimize imports
|
2021-06-03 04:19:10 +02:00 |
|
|
d4a929878d
|
refactor: reduce the type casting hell
|
2021-06-03 04:18:16 +02:00 |
|
|
5a90056cd8
|
fix: remove ConsumedMP- and ConsumedAPEvents before TurnEvent for standard compatibility
|
2021-06-03 04:14:33 +02:00 |
|
|
bc6846b5b1
|
refactor: move GameInstance.toString implementation to GameState
|
2021-06-03 04:06:20 +02:00 |
|
|
2fb5a29633
|
cleanup: optimize imports
|
2021-06-03 03:57:20 +02:00 |
|
|
f9837b4c28
|
cleanup: improve javadoc comments
|
2021-06-03 03:54:18 +02:00 |
|
|
f323873b39
|
cleanup: improve JSON class code
|
2021-06-03 03:46:58 +02:00 |
|
|
09d798f37f
|
refactor: introduce utils method for converting arrays into arraylists and make methods accessible with either
|
2021-06-03 03:33:20 +02:00 |
|
|
614b33adff
|
refactor: use isAlive instead of hp.getValue
|
2021-06-03 03:15:05 +02:00 |
|
|
00eb5e21f3
|
fix: make characters drop their inventory on knockout
|
2021-06-03 03:06:21 +02:00 |
|
|
7cd99495ba
|
fix: clamp stats between 0 and max value
|
2021-06-03 03:05:59 +02:00 |
|
|
1601a2560d
|
feat: add support for the GamestateEvent in applyEvent
|
2021-06-03 02:51:44 +02:00 |
|
|
c990356da0
|
fix: include knocked out characters in TurnEvent for standard compatibility
|
2021-06-03 02:37:03 +02:00 |
|
|
cc4c5ba8cb
|
fix: include NPCs in RoundSetupEvent and TurnEvent for standard compatibility
|
2021-06-03 02:30:25 +02:00 |
|
|
dd3201dfd2
|
feat: add method to end the current turn
|
2021-06-03 02:21:12 +02:00 |
|
|
3bb6d81b27
|
refactor: restructure code and fix some events not being applied
|
2021-06-03 02:19:10 +02:00 |
|
|
e0af4cf01c
|
fix: minor bugfixes and standard compatibility
|
2021-06-03 01:39:36 +02:00 |
|
|
19f6695ba8
|
feat: added exception if a deserialized character is non-existent
|
2021-06-02 16:29:48 +02:00 |
|
|
e54ce32626
|
fix: added missing name field to EntitySerializer
|
2021-06-02 16:29:24 +02:00 |
|
|
b9bf930d6c
|
feat: added JsonSerializer to Event
|
2021-06-02 16:28:42 +02:00 |
|
|
ea3d51c408
|
refactor: moved config and messages out of JSON
|
2021-06-02 16:28:19 +02:00 |
|
|
b13a7db67b
|
feat: implemented proper CharacterConfig json stuff
|
2021-06-02 16:10:35 +02:00 |
|
|
ea6a178c82
|
feat: completed EventSerializer
|
2021-06-02 00:34:51 +02:00 |
|
|
f184c6b3b9
|
refactor: deleted unused NotificationEvent
|
2021-06-02 00:15:09 +02:00 |
|
|
9d5484966e
|
fix: fix thanos' mp handling
|
2021-06-01 19:45:18 +02:00 |
|
|
71fc0893a8
|
refactor: utilize NPCType
|
2021-06-01 19:33:48 +02:00 |
|
|
e88476eb10
|
cleanup: optimize imports, remove unused code, fix warnings
|
2021-06-01 19:26:29 +02:00 |
|
|
4d467d6d95
|
fix: destroy infinity stone entities if picked up
|
2021-06-01 19:16:57 +02:00 |
|
|
850c46c6e1
|
feat: add thanos' ai
|
2021-06-01 19:14:44 +02:00 |
|
|
2f45e2b772
|
feat: add 4-connected Bresenham pathfinding algorithm
|
2021-06-01 18:30:32 +02:00 |
|
|
8e6f61a665
|
fix: add missing checks to game logic and fix events not being applied
|
2021-06-01 17:59:45 +02:00 |
|
|
9c2c814e98
|
cleanup: optimize imports
|
2021-06-01 17:19:48 +02:00 |
|
|
5984e40384
|
fix: improve rasterization and tests
|
2021-06-01 17:15:44 +02:00 |
|
|
0572450ced
|
refactor: changed returnType of checkRequestsAndApply to list
|
2021-06-01 16:53:45 +02:00 |
|
|
141469c11f
|
refactor: changed returnType of checkRequestAndApply to optional
|
2021-06-01 16:34:08 +02:00 |
|
|
842db2439a
|
breaking: remove observable pattern, make methods return events directly
|
2021-06-01 15:43:04 +02:00 |
|
|
4802b0113d
|
feat: implemented NPC serialization properly
|
2021-06-01 14:04:50 +02:00 |
|
|
6c06beb366
|
fix: that's not supposed to be in there
|
2021-06-01 00:52:24 +02:00 |
|
|
787ba7d38e
|
fix: naming and field occupation during game initialization
|
2021-06-01 00:48:49 +02:00 |
|
|
bfe7b10169
|
feat: implemented EntitySerializer and partial test
|
2021-06-01 00:42:54 +02:00 |
|
|
ad9d314b6b
|
refactor: removed unused imports in JSON
|
2021-06-01 00:42:46 +02:00 |
|
|
23777bad33
|
refactor: extracted SerializedEntityType enum
|
2021-06-01 00:33:43 +02:00 |
|
|
20f014209a
|
feat: added inventory method to get inventory as array
|
2021-06-01 00:33:43 +02:00 |
|
|
bccffad8f0
|
fix: more code is apparently better
|
2021-06-01 00:32:07 +02:00 |
|
|
d080fff5d3
|
refactor: arranged de/serializers into packages
|
2021-05-31 23:38:22 +02:00 |
|
|
852c85df08
|
feat: partial rewrite of JSON wit support for CharacterConfig
|
2021-05-31 23:25:41 +02:00 |
|
|
c8d34fcc97
|
feat: implemented config-based character deserialization
|
2021-05-31 23:25:41 +02:00 |
|
|
fa6207e47d
|
feat: characterConfig now has a HashMap for values
|
2021-05-31 23:25:41 +02:00 |
|
|
9a9fe4ae97
|
feat: add thanos into the handling
|
2021-05-31 22:54:13 +02:00 |
|
|
1ba5410fd6
|
fix: improve the terrible rasterization code
|
2021-05-31 22:50:44 +02:00 |
|
|
4b794e99e9
|
feat: add proper game initialization
|
2021-05-31 21:37:18 +02:00 |
|
|
184c839c3a
|
fix: utilize config in GameLogic
|
2021-05-31 18:30:26 +02:00 |
|
|
7c36ea5c5c
|
fix: add configs to GameInstance and fix GameState snapshots
|
2021-05-31 18:07:53 +02:00 |
|