|
bc6846b5b1
|
refactor: move GameInstance.toString implementation to GameState
|
2021-06-03 04:06:20 +02:00 |
|
|
2fb5a29633
|
cleanup: optimize imports
|
2021-06-03 03:57:20 +02:00 |
|
|
f9837b4c28
|
cleanup: improve javadoc comments
|
2021-06-03 03:54:18 +02:00 |
|
|
f323873b39
|
cleanup: improve JSON class code
|
2021-06-03 03:46:58 +02:00 |
|
|
09d798f37f
|
refactor: introduce utils method for converting arrays into arraylists and make methods accessible with either
|
2021-06-03 03:33:20 +02:00 |
|
|
614b33adff
|
refactor: use isAlive instead of hp.getValue
|
2021-06-03 03:15:05 +02:00 |
|
|
00eb5e21f3
|
fix: make characters drop their inventory on knockout
|
2021-06-03 03:06:21 +02:00 |
|
|
7cd99495ba
|
fix: clamp stats between 0 and max value
|
2021-06-03 03:05:59 +02:00 |
|
|
1601a2560d
|
feat: add support for the GamestateEvent in applyEvent
|
2021-06-03 02:51:44 +02:00 |
|
|
c990356da0
|
fix: include knocked out characters in TurnEvent for standard compatibility
|
2021-06-03 02:37:03 +02:00 |
|
|
cc4c5ba8cb
|
fix: include NPCs in RoundSetupEvent and TurnEvent for standard compatibility
|
2021-06-03 02:30:25 +02:00 |
|
|
dd3201dfd2
|
feat: add method to end the current turn
|
2021-06-03 02:21:12 +02:00 |
|
|
3bb6d81b27
|
refactor: restructure code and fix some events not being applied
|
2021-06-03 02:19:10 +02:00 |
|
|
e0af4cf01c
|
fix: minor bugfixes and standard compatibility
|
2021-06-03 01:39:36 +02:00 |
|
|
19f6695ba8
|
feat: added exception if a deserialized character is non-existent
|
2021-06-02 16:29:48 +02:00 |
|
|
e54ce32626
|
fix: added missing name field to EntitySerializer
|
2021-06-02 16:29:24 +02:00 |
|
|
b9bf930d6c
|
feat: added JsonSerializer to Event
|
2021-06-02 16:28:42 +02:00 |
|
|
ea3d51c408
|
refactor: moved config and messages out of JSON
|
2021-06-02 16:28:19 +02:00 |
|
|
b13a7db67b
|
feat: implemented proper CharacterConfig json stuff
|
2021-06-02 16:10:35 +02:00 |
|
|
ea6a178c82
|
feat: completed EventSerializer
|
2021-06-02 00:34:51 +02:00 |
|
|
f184c6b3b9
|
refactor: deleted unused NotificationEvent
|
2021-06-02 00:15:09 +02:00 |
|
|
9d5484966e
|
fix: fix thanos' mp handling
|
2021-06-01 19:45:18 +02:00 |
|
|
71fc0893a8
|
refactor: utilize NPCType
|
2021-06-01 19:33:48 +02:00 |
|
|
e88476eb10
|
cleanup: optimize imports, remove unused code, fix warnings
|
2021-06-01 19:26:29 +02:00 |
|
|
4d467d6d95
|
fix: destroy infinity stone entities if picked up
|
2021-06-01 19:16:57 +02:00 |
|
|
850c46c6e1
|
feat: add thanos' ai
|
2021-06-01 19:14:44 +02:00 |
|
|
2f45e2b772
|
feat: add 4-connected Bresenham pathfinding algorithm
|
2021-06-01 18:30:32 +02:00 |
|
|
8e6f61a665
|
fix: add missing checks to game logic and fix events not being applied
|
2021-06-01 17:59:45 +02:00 |
|
|
9c2c814e98
|
cleanup: optimize imports
|
2021-06-01 17:19:48 +02:00 |
|
|
5984e40384
|
fix: improve rasterization and tests
|
2021-06-01 17:15:44 +02:00 |
|
|
0572450ced
|
refactor: changed returnType of checkRequestsAndApply to list
|
2021-06-01 16:53:45 +02:00 |
|
|
141469c11f
|
refactor: changed returnType of checkRequestAndApply to optional
|
2021-06-01 16:34:08 +02:00 |
|
|
842db2439a
|
breaking: remove observable pattern, make methods return events directly
|
2021-06-01 15:43:04 +02:00 |
|
|
4802b0113d
|
feat: implemented NPC serialization properly
|
2021-06-01 14:04:50 +02:00 |
|
|
6c06beb366
|
fix: that's not supposed to be in there
|
2021-06-01 00:52:24 +02:00 |
|
|
787ba7d38e
|
fix: naming and field occupation during game initialization
|
2021-06-01 00:48:49 +02:00 |
|
|
bfe7b10169
|
feat: implemented EntitySerializer and partial test
|
2021-06-01 00:42:54 +02:00 |
|
|
ad9d314b6b
|
refactor: removed unused imports in JSON
|
2021-06-01 00:42:46 +02:00 |
|
|
23777bad33
|
refactor: extracted SerializedEntityType enum
|
2021-06-01 00:33:43 +02:00 |
|
|
20f014209a
|
feat: added inventory method to get inventory as array
|
2021-06-01 00:33:43 +02:00 |
|
|
bccffad8f0
|
fix: more code is apparently better
|
2021-06-01 00:32:07 +02:00 |
|
|
d080fff5d3
|
refactor: arranged de/serializers into packages
|
2021-05-31 23:38:22 +02:00 |
|
|
852c85df08
|
feat: partial rewrite of JSON wit support for CharacterConfig
|
2021-05-31 23:25:41 +02:00 |
|
|
c8d34fcc97
|
feat: implemented config-based character deserialization
|
2021-05-31 23:25:41 +02:00 |
|
|
fa6207e47d
|
feat: characterConfig now has a HashMap for values
|
2021-05-31 23:25:41 +02:00 |
|
|
9a9fe4ae97
|
feat: add thanos into the handling
|
2021-05-31 22:54:13 +02:00 |
|
|
1ba5410fd6
|
fix: improve the terrible rasterization code
|
2021-05-31 22:50:44 +02:00 |
|
|
4b794e99e9
|
feat: add proper game initialization
|
2021-05-31 21:37:18 +02:00 |
|
|
184c839c3a
|
fix: utilize config in GameLogic
|
2021-05-31 18:30:26 +02:00 |
|
|
7c36ea5c5c
|
fix: add configs to GameInstance and fix GameState snapshots
|
2021-05-31 18:07:53 +02:00 |
|
|
488b18b40c
|
fix: make configuration class names consistent
|
2021-05-31 17:51:57 +02:00 |
|
|
d09a733f2a
|
feat: add CharacterConfig
|
2021-05-31 17:50:15 +02:00 |
|
|
213955bc37
|
fix: reset turnCount at the beginning of a new round
|
2021-05-31 17:37:37 +02:00 |
|
|
e6dc10e3f5
|
feat: implemented proper Request serialization
|
2021-05-30 18:07:28 +02:00 |
|
|
2ff309500e
|
feat: implemented proper stringify in the JSON class, and changed ObjectMapper to static
|
2021-05-30 18:06:18 +02:00 |
|
|
d2216f190a
|
feat: removed ObjectMapper in deserializers, and replaced it with context-based mapping
|
2021-05-30 17:22:02 +02:00 |
|
|
9192677ca1
|
fix: corrected JSON property order of CharacterRequest
|
2021-05-30 17:03:29 +02:00 |
|
|
27c3d6554a
|
fix: fixed JSON mapping of requestTypes
|
2021-05-30 17:01:48 +02:00 |
|
|
cb0f2cae13
|
feat: optimized IntVector2Deserializer
|
2021-05-30 17:01:27 +02:00 |
|
|
d0829f3948
|
feat: implemented proper deserialization for EntityID and IntVector2
|
2021-05-30 17:00:59 +02:00 |
|
|
a25231fb3e
|
fix: fixed bugs in RequestDeserializer, and wrote Proptests for it
|
2021-05-28 16:20:40 +02:00 |
|
|
da1d72d61a
|
refactor: nicer enum arrangement of RequestTypes
|
2021-05-28 16:20:22 +02:00 |
|
|
b871b4d3a4
|
refactor: split MessageStructure into multiple messages, as a starting point for proper implementation of the login standard
|
2021-05-28 14:51:17 +02:00 |
|
|
a92f437412
|
feat: completed RequestDeserializer
|
2021-05-28 14:50:38 +02:00 |
|
|
0696176609
|
fix: allow EndRoundRequest event
|
2021-05-27 18:02:30 +02:00 |
|
|
830ef22997
|
feat/refactor: actually track win conditions
|
2021-05-27 17:58:44 +02:00 |
|
|
7f7459e7a7
|
fix: make movement events pick up infinity stones
|
2021-05-27 17:30:36 +02:00 |
|
|
3522cee9a4
|
feat: add stone cooldown handling
|
2021-05-27 17:26:46 +02:00 |
|
|
0f50efa121
|
feat: add handling for overtime victories
|
2021-05-27 17:18:36 +02:00 |
|
|
a416698adf
|
feat: add handling for stan and goose
|
2021-05-27 17:08:08 +02:00 |
|
|
01ccabad14
|
refactor: massively improve turn and round handling code
|
2021-05-27 15:57:06 +02:00 |
|
|
7dcffab0a6
|
feat: changed ObjectMapper to static for the JSON deserializers
|
2021-05-26 16:16:48 +02:00 |
|
|
65c33d886c
|
fix: removed checksum from MessageStructure
|
2021-05-21 22:33:01 +02:00 |
|
|
035bf2eb7c
|
refactor: generated Equals and HashCode for requests where necessary
|
2021-05-21 14:16:02 +02:00 |
|
|
596ace355a
|
feat: implement method to start a game
|
2021-05-19 20:04:10 +02:00 |
|
|
f3b5fc277e
|
wip: implement post turn handling
|
2021-05-19 19:59:41 +02:00 |
|
|
7bac3bd46a
|
feat: properly expose EntityManager
|
2021-05-19 18:24:07 +02:00 |
|
|
bd442bedfc
|
feat: add RequestBuilder and test base
|
2021-05-18 19:03:34 +02:00 |
|
|
588633fe46
|
fix: add more necessary getters to GameStateView
|
2021-05-18 18:44:01 +02:00 |
|
|
1348e342d6
|
refactor: removed deprecated checksum
|
2021-05-18 18:14:03 +02:00 |
|
|
a6e90ef0f4
|
fix: fixed a typo in RequestType
|
2021-05-18 17:58:35 +02:00 |
|
|
72cec32253
|
fix: make EventObserver use an array of events
|
2021-05-18 17:24:07 +02:00 |
|
|
2aefddf979
|
Merge branch 'gamelib' of ssh://gitlab.informatik.uni-ulm.de/sopra/ws20-marvelous-mashup/teams/team25 into gamelib
|
2021-05-18 14:19:23 +02:00 |
|
|
37e84b6e15
|
feat: created BasicAnswer, and cleaned up some code
|
2021-05-18 14:19:09 +02:00 |
|
|
9fa5c554ef
|
feat: expose methods for game state event handling
|
2021-05-18 14:14:23 +02:00 |
|
|
2d33f150a8
|
refactor: remove todo
|
2021-05-18 14:02:55 +02:00 |
|
|
0bb4ba21df
|
fix: code cleanup
|
2021-05-18 13:56:41 +02:00 |
|
|
b00ba50f97
|
feat: implement GameLogic.applyEvent
|
2021-05-18 13:55:36 +02:00 |
|
|
729a1d4a71
|
feat: add handling and checking for MindStone
|
2021-05-18 13:21:36 +02:00 |
|
|
f3744ef225
|
feat: completed event deserializer, completing the deserialization pipeline
|
2021-05-17 20:10:13 +02:00 |
|
|
5701cedcf4
|
fix: added eventType to toString methods of events
|
2021-05-13 14:21:32 +02:00 |
|
|
868df160bb
|
feat: implemented EntityDeserializer and EntityDeserializerTest
|
2021-05-11 23:11:17 +02:00 |
|
|
f7b1514491
|
feat: wrote EntityDeserializer
|
2021-05-11 21:17:55 +02:00 |
|
|
28ac25fa55
|
refactor: generated equals, hashCode and toString for entity classes
|
2021-05-11 21:17:06 +02:00 |
|
|
1cb2c145d1
|
feat: added integer conversion to StoneType enum
|
2021-05-11 21:00:33 +02:00 |
|
|
f4123481bc
|
feat: implemented deserializer for IntVector2 and created a test for it
|
2021-05-11 20:26:57 +02:00 |
|
|
f09b9e2388
|
feat: connected deserializers to classes
|
2021-05-11 06:14:43 +02:00 |
|
|
6947105077
|
feat: created proper JSON deserializer and created test for JSON, which is still used for TDD
|
2021-05-11 06:14:18 +02:00 |
|
|
e3635851d2
|
feat: created deserializer for EntityIDs
|
2021-05-11 06:13:38 +02:00 |
|
|
734445275d
|
feat: added JSON deserialization code to the JSON class
|
2021-05-11 06:13:21 +02:00 |
|
|
062281fdcb
|
refactor: prepared GamestateEvent and MessageStructure for further steps by generating Equals and ToString
|
2021-05-11 06:11:01 +02:00 |
|
|
6e9efa1a59
|
refactor: changed GameStateEvent to GamestateEvent
|
2021-05-11 05:06:00 +02:00 |
|
|
e31cc1644d
|
fix: added CustomEvents category for CustomEvent in EventType enum
|
2021-05-11 04:26:44 +02:00 |
|
|
7129f0f3ab
|
fix: removed Req from EventTypes as it's now a request, not an event
|
2021-05-11 04:25:35 +02:00 |
|
|
1a98f25139
|
feat: add handling and checking for UseInfinityStoneRequest, fix: use proper distance calculations for some checks
|
2021-05-11 03:50:24 +02:00 |
|
|
4203092f9a
|
fix: fixed building gamestate events (and the tests relating to that)
|
2021-05-11 03:20:19 +02:00 |
|
|
c2d1c2cc98
|
feat: handle Req request and remove handling of lobby events
|
2021-05-05 18:59:07 +02:00 |
|
|
a9c80cb19b
|
fix: add new event properties to builder
|
2021-05-05 18:58:39 +02:00 |
|
|
56a90f6bdf
|
feat: added new request types
|
2021-05-05 17:49:36 +02:00 |
|
|
3038368ad8
|
feat: reworked GamestateEvent according to new standard
|
2021-05-05 17:32:18 +02:00 |
|
|
9405b89fb3
|
fix: resolve event emitter not emitting because of missing call to setChanged
|
2021-05-03 20:19:17 +02:00 |
|
|
a5ccba0326
|
refactor: switch to EventBuilder
|
2021-05-03 19:36:30 +02:00 |
|
|
80c77b7956
|
refactor: move event checks from builder to their respective classes
|
2021-05-03 19:25:36 +02:00 |
|
|
d36466a5a0
|
refactor: make GameLogic.checkRequest use error pattern and simple check methods
|
2021-05-02 15:34:42 +02:00 |
|
|
05f4751a2c
|
feat: properly handle movement requests
|
2021-05-02 14:38:03 +02:00 |
|
|
d06ac91ef8
|
refactor: clean up code and improve event builder
|
2021-05-02 14:28:51 +02:00 |
|
|
45ac7d6a62
|
fix: properly add new pause events
|
2021-05-02 13:24:27 +02:00 |
|
|
c190111de1
|
feat: completed EventBuilder with complete exception-based event checking for all events
|
2021-05-02 04:14:00 +02:00 |
|
|
1bd3cdf63f
|
fix: rewrote CharacterEvent equals for nullability compatibility
|
2021-05-02 03:19:15 +02:00 |
|
|
326c469e55
|
fix: changed event types to non-primitives for nullability
|
2021-05-02 03:15:20 +02:00 |
|
|
e6cc61a272
|
feat: rewrote EntityBuilder to check for entity correctness when building entities
|
2021-05-02 02:58:39 +02:00 |
|
|
091e6eb688
|
fix: added entity to entityEvents as this is required for the SpawnEntityEvent
|
2021-05-02 02:58:02 +02:00 |
|
|
06af6b37f3
|
feat: added pause event types to eventType enum
|
2021-05-02 02:15:32 +02:00 |
|
|
3b286c3cad
|
merge: merged comment in EventBuilder for better formating
Conflicts:
src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java
|
2021-05-02 02:04:40 +02:00 |
|
|
608cd829c4
|
temp: half finished but ineffective EventBuilder, to be reworked
fix: deleted duplicate equals
fix: changed language level
temp: half finished but ineffective EventBuilder, to be reworked
|
2021-05-02 02:02:32 +02:00 |
|
|
21fccee0df
|
fix: fix formatting
|
2021-05-02 00:19:01 +02:00 |
|
|
abd70a0d05
|
fix: deleted duplicate equals
|
2021-05-02 00:05:55 +02:00 |
|
|
82fa54bd2d
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-02 00:03:19 +02:00 |
|
|
be88744bc9
|
fix: generated equals and hashCode for events, entities and entityIDs
|
2021-05-02 00:03:09 +02:00 |
|
|
b5a66dcdc6
|
wip: start implementing GameLogic.checkRequest
|
2021-05-02 00:03:03 +02:00 |
|
|
889e4cf233
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-01 23:54:40 +02:00 |
|
|
1a33a8cb7e
|
fix: fixed comments to properly display as a list
|
2021-05-01 23:54:25 +02:00 |
|
|
9220b6cc1b
|
fix: add todo comment
|
2021-05-01 23:51:16 +02:00 |
|
|
1cb86f6be8
|
feat: added EventBuilder for building Events with more convenience and nicer code
|
2021-05-01 23:36:07 +02:00 |
|
|
d00c18c9d3
|
fix: changed gamestate event to new format
BREAKING-CHANGE: GamestateEvent parameter type changes
|
2021-05-01 23:19:36 +02:00 |
|
|
cdf9c342ef
|
fix: changed custom content type to HashMap<String, Object>
|
2021-05-01 23:18:53 +02:00 |
|
|
5a667ea860
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-01 23:08:04 +02:00 |
|
|
bdc434ecc3
|
refactor: added comments and rearranged EventTypes
|
2021-05-01 23:07:34 +02:00 |
|
|
bebe721788
|
feat: implement GameLogic.executeRequest
|
2021-05-01 23:06:22 +02:00 |
|
|
3b286b4667
|
feat: data classes for all events and requests
|
2021-05-01 22:30:52 +02:00 |
|
|
43cf4c6c1b
|
fix: swap EntityID constructor parameters
|
2021-05-01 22:24:27 +02:00 |
|
|
b5614d3d37
|
fix: its movement point, not mana point
|
2021-05-01 21:53:52 +02:00 |
|
|
2783173898
|
ix: move manager classes to game logic
|
2021-05-01 21:40:36 +02:00 |
|
|
fe249f39ea
|
refactor: improve stone cooldown storing and implement better cloning
|
2021-05-01 19:47:19 +02:00 |
|
Yannik Bretschneider
|
01ee534a56
|
refactor: changed tuple test variable name to t for readability
|
2021-04-30 23:47:41 +02:00 |
|
|
e062de635d
|
fix: change last comments to new format
|
2021-04-30 23:19:58 +02:00 |
|
|
fcd2338b11
|
feat: implement all getters in GameStateView
|
2021-04-30 21:48:48 +02:00 |
|
|
eccac70656
|
feat: implement GameState.snapshot and make entities cloneable
|
2021-04-30 21:48:28 +02:00 |
|
|
3f7d393d5d
|
refactor: unify comment styles
feat: add entity list class
|
2021-04-30 20:54:34 +02:00 |
|
Yannik Bretschneider
|
78b5d9d4cf
|
feat: created RoleEnum according to standard
|
2021-04-30 19:40:50 +02:00 |
|