fix: re-implemented the segment, this time properly
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@ -63,15 +63,13 @@ public class Lobby {
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var reqSegment = new RequestGameStateSegment(this.game);
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this.pauseSegment = new PauseSegment();
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var filterEndRoundRequestSegment = new FilterEndRoundRequestSegment(this::getActivePlayer);
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var requestTurnEndSegment = new RequestTurnEndSegment(this.game);
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var filterEndRoundRequestSegment = new FilterEndRoundRequestSegment(game.state::getActiveCharacter);
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var disconnectSegment = new DisconnectSegment(this);
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var gameLogicSegment = new GameLogicSegment(this.game);
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pipeline.addSegment(reqSegment)
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.addSegment(pauseSegment)
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.addSegment(filterEndRoundRequestSegment)
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.addSegment(requestTurnEndSegment)
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.addSegment(disconnectSegment)
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.addSegment(gameLogicSegment);
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@ -1,7 +1,11 @@
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package uulm.teamname.marvelous.server.lobby.pipelining;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.GameStateView;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import uulm.teamname.marvelous.server.lobby.Lobby;
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@ -17,18 +21,18 @@ import java.util.function.Supplier;
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*/
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public class FilterEndRoundRequestSegment implements Segment {
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private final Supplier<Participant> activeParticipantCallback;
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private final Supplier<EntityID> getActiveCharacterCallback;
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/**
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* Creates a new {@link FilterEndRoundRequestSegment}
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* @param activeParticipantCallback is a {@link Supplier}<{@link Participant}>
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* @param getActiveCharacterCallback is a {@link Supplier}<{@link Participant}>
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* that supplies the currently active participant
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* in a {@link Lobby}. It should normally be bound
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* to {@link Lobby#getActivePlayer()}, by executing
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* {@code new Filter...Segment(this::getActivePlayer)}.
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* to {@link GameStateView#getActiveCharacter()}, by executing
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* {@code new Filter...Segment(game.state::getActiveCharacter)}.
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*/
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public FilterEndRoundRequestSegment(Supplier<Participant> activeParticipantCallback) {
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this.activeParticipantCallback = activeParticipantCallback;
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public FilterEndRoundRequestSegment(Supplier<EntityID> getActiveCharacterCallback) {
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this.getActiveCharacterCallback = getActiveCharacterCallback;
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}
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@ -37,8 +41,12 @@ public class FilterEndRoundRequestSegment implements Segment {
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Logger.trace("FilterEndRoundSegment has received {} requests", packet.size());
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if (packet.containsRequestOfType(RequestType.EndRoundRequest)) {
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Logger.trace("Packet contains EndRoundRequest");
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if (!packet.getOrigin().equals(activeParticipantCallback.get())) {
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Logger.debug("Packet contained EndRoundRequest but was sent from non-active participant, aborting...");
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var active = getActiveCharacterCallback.get().type;
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var from = packet.getOrigin().type == ParticipantType.PlayerOne ? EntityType.P1 : EntityType.P2;
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if (packet.containsRequestOfType(RequestType.EndRoundRequest) && active != from) {
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Logger.trace("Invalid endRoundRequest. Expected {} but got {}. Aborting...", active, from);
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abort.set(true);
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}
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}
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@ -1,36 +0,0 @@
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package uulm.teamname.marvelous.server.lobby.pipelining;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicBoolean;
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/**
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* The {@link RequestTurnEndSegment} handles requests of {@link RequestType} EndRoundRequest. It filters invalid turn end requests.
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*/
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public class RequestTurnEndSegment implements Segment {
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private final GameInstance game;
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public RequestTurnEndSegment(GameInstance game) {
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this.game = game;
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}
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@Override
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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Logger.trace("RequestTurnEndSegment received {} requests", packet.size());
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var active = game.state.getActiveCharacter().type;
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var from = packet.getOrigin().type == ParticipantType.PlayerOne ? EntityType.P1 : EntityType.P2;
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if (packet.containsRequestOfType(RequestType.EndRoundRequest) && active != from) {
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Logger.trace("Invalid end turn request. Aborting");
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abort.set(true);
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}
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}
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}
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@ -3,10 +3,14 @@ package uulm.teamname.marvelous.server.lobby.pipelining;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.DisplayName;
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import org.junit.jupiter.api.Test;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import uulm.teamname.marvelous.server.netconnector.Client;
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import java.util.ArrayList;
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import java.util.concurrent.atomic.AtomicBoolean;
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@ -18,21 +22,27 @@ class FilterEndRoundRequestSegmentTest {
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FilterEndRoundRequestSegment segment;
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Participant activeParticipant;
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EntityID activeCharacter;
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Participant activeParticipant, inactiveParticipant;
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Request[] requests;
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@BeforeEach
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void beforeEach() {
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this.segment = new FilterEndRoundRequestSegment(this::getActiveParticipant);
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this.activeParticipant = mock(Participant.class);
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this.segment = new FilterEndRoundRequestSegment(this::getActiveCharacter);
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this.activeCharacter = new EntityID(EntityType.P1, 2);
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this.activeParticipant = new Participant(mock(Client.class), null, ParticipantType.PlayerOne, false);
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this.inactiveParticipant = new Participant(mock(Client.class), null, ParticipantType.PlayerTwo, false);
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requests = new Request[] {
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new RequestBuilder(RequestType.EndRoundRequest).buildGameRequest()
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};
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}
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private Participant getActiveParticipant() {
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return activeParticipant;
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private EntityID getActiveCharacter() {
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return activeCharacter;
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}
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@Test
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@ -51,7 +61,7 @@ class FilterEndRoundRequestSegmentTest {
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@Test
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@DisplayName("Request from non-active participant gets flagged as an error")
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void packetFromNonActiveParticipantTest() {
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var packet = new Packet(requests, mock(Participant.class));
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var packet = new Packet(requests, inactiveParticipant);
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var atomicBoolean = new AtomicBoolean(false);
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var processedPacket = (Packet) packet.clone();
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