refactor: regenerated HashCode for lobbyConnection
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@ -514,7 +514,10 @@ public class LobbyConnection implements Runnable {
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@Override
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public int hashCode() {
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return Objects.hash(lobby, gameID, player1, player2, characterSelectionActive, inGame, spectators, incomingMessages);
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int result = Objects.hash(gameID, player1, player2, characterSelectionActive, inGame, active, spectators, incomingMessages, sendMessageCallback, sendErrorCallback, selectionPossibilities);
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result = 31 * result + Arrays.hashCode(playerOneSelection);
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result = 31 * result + Arrays.hashCode(playerTwoSelection);
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return result;
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}
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@Override
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