refactor: regenerated HashCode for lobbyConnection
This commit is contained in:
parent
f61069bb79
commit
5f89e4e90a
@ -514,7 +514,10 @@ public class LobbyConnection implements Runnable {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int hashCode() {
|
public int hashCode() {
|
||||||
return Objects.hash(lobby, gameID, player1, player2, characterSelectionActive, inGame, spectators, incomingMessages);
|
int result = Objects.hash(gameID, player1, player2, characterSelectionActive, inGame, active, spectators, incomingMessages, sendMessageCallback, sendErrorCallback, selectionPossibilities);
|
||||||
|
result = 31 * result + Arrays.hashCode(playerOneSelection);
|
||||||
|
result = 31 * result + Arrays.hashCode(playerTwoSelection);
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
Loading…
Reference in New Issue
Block a user