refactor: renamed GameLogic segment

This commit is contained in:
Yannik Bretschneider 2021-06-07 16:43:22 +02:00
parent 6a0bef616f
commit 7653f5217c

View File

@ -1,29 +1,23 @@
package uulm.teamname.marvelous.server.lobby.pipelining;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
import uulm.teamname.marvelous.gamelibrary.requests.GameRequest;
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
import uulm.teamname.marvelous.gamelibrary.events.EventType;
import uulm.teamname.marvelous.gamelibrary.events.GameEvent;
import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import uulm.teamname.marvelous.server.lobbymanager.Participant;
import java.util.Collections;
import java.util.List;
import java.util.ArrayList;
import java.util.Optional;
import java.util.concurrent.atomic.AtomicBoolean;
import static org.mockito.Mockito.*;
import static org.junit.jupiter.api.Assertions.*;
import static org.assertj.core.api.Assertions.*;
class GameStateSegmentTest {
class GameLogicSegmentTest {
@Test
void processRequests() {
@ -33,7 +27,7 @@ class GameStateSegmentTest {
when(game.checkRequestsAndApply(any(ArrayList.class))).thenReturn(Optional.of(List.of(event)));
var abort = new AtomicBoolean(false);
var segment = new GameStateSegment(game);
var segment = new GameLogicSegment(game);
// note that DisconnectRequests are actually never passed to the GameLogic, ever.
var packet = new Packet(