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f74eabe347
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fix: fixed wrong jessica jones name
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2021-07-27 03:42:43 +02:00 |
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9f67808139
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fix: add gamestate event to all responses
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2021-07-26 00:00:47 +02:00 |
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1d257b3c08
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test: fixed MarvelousServerTest with non-erroring tinylog config
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2021-07-22 15:57:32 +02:00 |
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b62f7a82d3
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Created asgard-based scenario config with portals
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2021-07-21 17:51:01 +02:00 |
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fc4127a679
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fix: fixed being able to control other player's characters
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2021-07-21 00:18:29 +02:00 |
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c1e7a8614a
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script: added and updated scripts for more fanciness
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2021-07-20 23:48:50 +02:00 |
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48a378e75c
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fix: fixed bug where too many wrong events would cause a null pointer
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2021-07-20 23:48:32 +02:00 |
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c060116d37
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update: updated submodule
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2021-07-19 20:29:46 +02:00 |
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eca1064294
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script: added script to start server locally
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2021-07-16 17:23:12 +02:00 |
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601bf9f174
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update: updated submodule
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2021-07-16 15:49:18 +02:00 |
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00c1a1f12f
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update: updated submodule
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2021-07-09 15:55:01 +02:00 |
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09c5545c6d
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fix: re-implemented the segment, this time properly
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2021-07-07 18:04:19 +02:00 |
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e02fd0879a
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feat: implemented proper filtering of EndRoundRequests
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2021-07-07 14:47:54 +02:00 |
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51239a0aed
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update: updated submodule
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2021-07-07 13:33:02 +02:00 |
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bb5d002cb4
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fix: actually add the segment
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2021-07-06 13:18:55 +02:00 |
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8c8a4752e3
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fix: update tests
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2021-07-06 13:15:15 +02:00 |
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8f12084308
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fix: prevent EndRoundRequests and invalid pausing
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2021-07-06 13:14:00 +02:00 |
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f8aa2c9bf2
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fix: destroy lobbies properly after ended games and during grouping
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2021-07-06 12:59:37 +02:00 |
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ec6236c57f
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fix: only set runningGame to true if the client actually had a started game
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2021-07-01 12:33:33 +02:00 |
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1a8566895b
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fix: improve server test coverage and functionality
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2021-06-29 08:40:57 +02:00 |
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bf3bd7d0a4
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fix: adjust login process for standard
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2021-06-29 08:40:00 +02:00 |
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844cc08c49
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update: updated submodule
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2021-06-24 15:17:54 +02:00 |
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4943f1ce1a
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fix: fixed refactoring error
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2021-06-24 15:17:09 +02:00 |
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df9268ce17
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updated submodule
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2021-06-09 16:03:20 +02:00 |
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c01afab0ab
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test: the test now has a friendly comment
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2021-06-08 16:15:07 +02:00 |
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805e8e5f9e
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wip: switch to synchronized handling during testing
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2021-06-08 16:04:46 +02:00 |
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afc413507a
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wip: add overengineered full socket test
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2021-06-08 05:01:32 +02:00 |
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8daa7afac3
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test: begun to write some tests for the Server components
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2021-06-08 03:16:43 +02:00 |
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5f30982cfb
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feat: added userCount and containsConnection methods to UserManager
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2021-06-08 03:16:13 +02:00 |
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8d536ddcb0
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test: completed test for Client
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2021-06-08 02:47:36 +02:00 |
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be08c6f1c4
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refactor: changed Client field accessors to getters / setters
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2021-06-08 02:47:17 +02:00 |
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7f717f5fe2
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feat: now ignoring empty request messages instead of sending them
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2021-06-08 02:33:06 +02:00 |
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80ad60a658
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refactor: re-formated LobbyConnection
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2021-06-08 02:28:58 +02:00 |
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07ce02b937
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test: adjusted test to reflect actual requirements
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2021-06-08 02:05:37 +02:00 |
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8dd4a4b60f
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fix: fixed major bug where lobbyConnection termination wouldn't remove clients
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2021-06-08 02:02:50 +02:00 |
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96ce2ebde2
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fix: fixed a bug where the the timeoutTime is negative
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2021-06-08 01:39:17 +02:00 |
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7d486df64f
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HOTFIX: hotfixed show-stopping bug
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2021-06-07 18:21:30 +02:00 |
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2da32cb397
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fix: fixed a bug where spectators that join aren't in the playing state
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2021-06-07 17:57:13 +02:00 |
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17eb44ce49
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fix: fixed doc
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2021-06-07 17:47:57 +02:00 |
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054662957a
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fix: fixed bug where spectators would never be in the playing state
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2021-06-07 17:47:41 +02:00 |
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383fa456fc
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fix: fixed bug where spectators joining later won't be able to send events
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2021-06-07 17:47:22 +02:00 |
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0248eaf154
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fix: fixed bug where winner was not declared in WinEvent
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2021-06-07 17:47:04 +02:00 |
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3c49c5bbd8
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fix: fixed bug where sending reoconnect while not able to do so breaks the server
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2021-06-07 17:26:59 +02:00 |
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8d26c3f2ea
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fix: fixed bug where spectators sending character selection would blow up the server
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2021-06-07 17:26:30 +02:00 |
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6122c55025
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fix: fixed null pointer exception at getting participant from null-valued EntityID
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2021-06-07 17:10:30 +02:00 |
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5e6745ee23
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fix: fixed bug where spectator joins as player if free spot available
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2021-06-07 17:05:56 +02:00 |
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1be8a503bf
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refactor: changed method order in LobbyManager
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2021-06-07 17:03:06 +02:00 |
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c2ad2e118e
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fix: using proper maxRoundTime in TurnTimeoutTimer
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2021-06-07 17:00:54 +02:00 |
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0b41a9c7d8
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refactor: adjusted DisconnectSegment to API changes
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2021-06-07 16:45:19 +02:00 |
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ad2dff3eb9
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feat: properly used timeouts and timers in Lobby
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2021-06-07 16:44:54 +02:00 |
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