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37e84b6e15
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feat: created BasicAnswer, and cleaned up some code
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2021-05-18 14:19:09 +02:00 |
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9fa5c554ef
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feat: expose methods for game state event handling
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2021-05-18 14:14:23 +02:00 |
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2d33f150a8
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refactor: remove todo
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2021-05-18 14:02:55 +02:00 |
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0bb4ba21df
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fix: code cleanup
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2021-05-18 13:56:41 +02:00 |
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b00ba50f97
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feat: implement GameLogic.applyEvent
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2021-05-18 13:55:36 +02:00 |
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729a1d4a71
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feat: add handling and checking for MindStone
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2021-05-18 13:21:36 +02:00 |
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f3744ef225
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feat: completed event deserializer, completing the deserialization pipeline
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2021-05-17 20:10:13 +02:00 |
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5701cedcf4
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fix: added eventType to toString methods of events
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2021-05-13 14:21:32 +02:00 |
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868df160bb
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feat: implemented EntityDeserializer and EntityDeserializerTest
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2021-05-11 23:11:17 +02:00 |
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f7b1514491
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feat: wrote EntityDeserializer
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2021-05-11 21:17:55 +02:00 |
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28ac25fa55
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refactor: generated equals, hashCode and toString for entity classes
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2021-05-11 21:17:06 +02:00 |
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1cb2c145d1
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feat: added integer conversion to StoneType enum
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2021-05-11 21:00:33 +02:00 |
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f4123481bc
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feat: implemented deserializer for IntVector2 and created a test for it
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2021-05-11 20:26:57 +02:00 |
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f09b9e2388
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feat: connected deserializers to classes
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2021-05-11 06:14:43 +02:00 |
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6947105077
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feat: created proper JSON deserializer and created test for JSON, which is still used for TDD
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2021-05-11 06:14:18 +02:00 |
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e3635851d2
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feat: created deserializer for EntityIDs
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2021-05-11 06:13:38 +02:00 |
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734445275d
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feat: added JSON deserialization code to the JSON class
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2021-05-11 06:13:21 +02:00 |
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062281fdcb
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refactor: prepared GamestateEvent and MessageStructure for further steps by generating Equals and ToString
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2021-05-11 06:11:01 +02:00 |
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6e9efa1a59
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refactor: changed GameStateEvent to GamestateEvent
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2021-05-11 05:06:00 +02:00 |
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e31cc1644d
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fix: added CustomEvents category for CustomEvent in EventType enum
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2021-05-11 04:26:44 +02:00 |
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7129f0f3ab
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fix: removed Req from EventTypes as it's now a request, not an event
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2021-05-11 04:25:35 +02:00 |
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1a98f25139
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feat: add handling and checking for UseInfinityStoneRequest, fix: use proper distance calculations for some checks
|
2021-05-11 03:50:24 +02:00 |
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4203092f9a
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fix: fixed building gamestate events (and the tests relating to that)
|
2021-05-11 03:20:19 +02:00 |
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c2d1c2cc98
|
feat: handle Req request and remove handling of lobby events
|
2021-05-05 18:59:07 +02:00 |
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a9c80cb19b
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fix: add new event properties to builder
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2021-05-05 18:58:39 +02:00 |
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56a90f6bdf
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feat: added new request types
|
2021-05-05 17:49:36 +02:00 |
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3038368ad8
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feat: reworked GamestateEvent according to new standard
|
2021-05-05 17:32:18 +02:00 |
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9405b89fb3
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fix: resolve event emitter not emitting because of missing call to setChanged
|
2021-05-03 20:19:17 +02:00 |
|
|
a5ccba0326
|
refactor: switch to EventBuilder
|
2021-05-03 19:36:30 +02:00 |
|
|
80c77b7956
|
refactor: move event checks from builder to their respective classes
|
2021-05-03 19:25:36 +02:00 |
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|
d36466a5a0
|
refactor: make GameLogic.checkRequest use error pattern and simple check methods
|
2021-05-02 15:34:42 +02:00 |
|
|
05f4751a2c
|
feat: properly handle movement requests
|
2021-05-02 14:38:03 +02:00 |
|
|
d06ac91ef8
|
refactor: clean up code and improve event builder
|
2021-05-02 14:28:51 +02:00 |
|
|
45ac7d6a62
|
fix: properly add new pause events
|
2021-05-02 13:24:27 +02:00 |
|
|
c190111de1
|
feat: completed EventBuilder with complete exception-based event checking for all events
|
2021-05-02 04:14:00 +02:00 |
|
|
1bd3cdf63f
|
fix: rewrote CharacterEvent equals for nullability compatibility
|
2021-05-02 03:19:15 +02:00 |
|
|
326c469e55
|
fix: changed event types to non-primitives for nullability
|
2021-05-02 03:15:20 +02:00 |
|
|
e6cc61a272
|
feat: rewrote EntityBuilder to check for entity correctness when building entities
|
2021-05-02 02:58:39 +02:00 |
|
|
091e6eb688
|
fix: added entity to entityEvents as this is required for the SpawnEntityEvent
|
2021-05-02 02:58:02 +02:00 |
|
|
06af6b37f3
|
feat: added pause event types to eventType enum
|
2021-05-02 02:15:32 +02:00 |
|
|
3b286c3cad
|
merge: merged comment in EventBuilder for better formating
Conflicts:
src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java
|
2021-05-02 02:04:40 +02:00 |
|
|
608cd829c4
|
temp: half finished but ineffective EventBuilder, to be reworked
fix: deleted duplicate equals
fix: changed language level
temp: half finished but ineffective EventBuilder, to be reworked
|
2021-05-02 02:02:32 +02:00 |
|
|
21fccee0df
|
fix: fix formatting
|
2021-05-02 00:19:01 +02:00 |
|
|
abd70a0d05
|
fix: deleted duplicate equals
|
2021-05-02 00:05:55 +02:00 |
|
|
82fa54bd2d
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-02 00:03:19 +02:00 |
|
|
be88744bc9
|
fix: generated equals and hashCode for events, entities and entityIDs
|
2021-05-02 00:03:09 +02:00 |
|
|
b5a66dcdc6
|
wip: start implementing GameLogic.checkRequest
|
2021-05-02 00:03:03 +02:00 |
|
|
889e4cf233
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-01 23:54:40 +02:00 |
|
|
1a33a8cb7e
|
fix: fixed comments to properly display as a list
|
2021-05-01 23:54:25 +02:00 |
|
|
9220b6cc1b
|
fix: add todo comment
|
2021-05-01 23:51:16 +02:00 |
|
|
1cb86f6be8
|
feat: added EventBuilder for building Events with more convenience and nicer code
|
2021-05-01 23:36:07 +02:00 |
|
|
d00c18c9d3
|
fix: changed gamestate event to new format
BREAKING-CHANGE: GamestateEvent parameter type changes
|
2021-05-01 23:19:36 +02:00 |
|
|
cdf9c342ef
|
fix: changed custom content type to HashMap<String, Object>
|
2021-05-01 23:18:53 +02:00 |
|
|
5a667ea860
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-01 23:08:04 +02:00 |
|
|
bdc434ecc3
|
refactor: added comments and rearranged EventTypes
|
2021-05-01 23:07:34 +02:00 |
|
|
bebe721788
|
feat: implement GameLogic.executeRequest
|
2021-05-01 23:06:22 +02:00 |
|
|
3b286b4667
|
feat: data classes for all events and requests
|
2021-05-01 22:30:52 +02:00 |
|
|
43cf4c6c1b
|
fix: swap EntityID constructor parameters
|
2021-05-01 22:24:27 +02:00 |
|
|
b5614d3d37
|
fix: its movement point, not mana point
|
2021-05-01 21:53:52 +02:00 |
|
|
2783173898
|
ix: move manager classes to game logic
|
2021-05-01 21:40:36 +02:00 |
|
|
fe249f39ea
|
refactor: improve stone cooldown storing and implement better cloning
|
2021-05-01 19:47:19 +02:00 |
|
Yannik Bretschneider
|
01ee534a56
|
refactor: changed tuple test variable name to t for readability
|
2021-04-30 23:47:41 +02:00 |
|
|
e062de635d
|
fix: change last comments to new format
|
2021-04-30 23:19:58 +02:00 |
|
|
fcd2338b11
|
feat: implement all getters in GameStateView
|
2021-04-30 21:48:48 +02:00 |
|
|
eccac70656
|
feat: implement GameState.snapshot and make entities cloneable
|
2021-04-30 21:48:28 +02:00 |
|
|
3f7d393d5d
|
refactor: unify comment styles
feat: add entity list class
|
2021-04-30 20:54:34 +02:00 |
|
Yannik Bretschneider
|
78b5d9d4cf
|
feat: created RoleEnum according to standard
|
2021-04-30 19:40:50 +02:00 |
|
Yannik Bretschneider
|
72289a5052
|
refactor: Added and improved comments in message structure
|
2021-04-30 16:28:00 +02:00 |
|
Yannik Bretschneider
|
51a7044851
|
refactor: optimized file readability by refactoring comments
|
2021-04-30 16:25:34 +02:00 |
|
Yannik Bretschneider
|
71f571fee1
|
feat: created POJOs for message structures from the standard document
|
2021-04-29 21:41:31 +02:00 |
|
Yannik Bretschneider
|
67b9d25eb8
|
fix: Refactored to Gradle-based project, and added dependencies
|
2021-04-29 20:57:08 +02:00 |
|