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4802b0113d
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feat: implemented NPC serialization properly
|
2021-06-01 14:04:50 +02:00 |
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6c06beb366
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fix: that's not supposed to be in there
|
2021-06-01 00:52:24 +02:00 |
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787ba7d38e
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fix: naming and field occupation during game initialization
|
2021-06-01 00:48:49 +02:00 |
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bfe7b10169
|
feat: implemented EntitySerializer and partial test
|
2021-06-01 00:42:54 +02:00 |
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ad9d314b6b
|
refactor: removed unused imports in JSON
|
2021-06-01 00:42:46 +02:00 |
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23777bad33
|
refactor: extracted SerializedEntityType enum
|
2021-06-01 00:33:43 +02:00 |
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20f014209a
|
feat: added inventory method to get inventory as array
|
2021-06-01 00:33:43 +02:00 |
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|
bccffad8f0
|
fix: more code is apparently better
|
2021-06-01 00:32:07 +02:00 |
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|
d080fff5d3
|
refactor: arranged de/serializers into packages
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2021-05-31 23:38:22 +02:00 |
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852c85df08
|
feat: partial rewrite of JSON wit support for CharacterConfig
|
2021-05-31 23:25:41 +02:00 |
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c8d34fcc97
|
feat: implemented config-based character deserialization
|
2021-05-31 23:25:41 +02:00 |
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fa6207e47d
|
feat: characterConfig now has a HashMap for values
|
2021-05-31 23:25:41 +02:00 |
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9a9fe4ae97
|
feat: add thanos into the handling
|
2021-05-31 22:54:13 +02:00 |
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|
1ba5410fd6
|
fix: improve the terrible rasterization code
|
2021-05-31 22:50:44 +02:00 |
|
|
4b794e99e9
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feat: add proper game initialization
|
2021-05-31 21:37:18 +02:00 |
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|
184c839c3a
|
fix: utilize config in GameLogic
|
2021-05-31 18:30:26 +02:00 |
|
|
7c36ea5c5c
|
fix: add configs to GameInstance and fix GameState snapshots
|
2021-05-31 18:07:53 +02:00 |
|
|
488b18b40c
|
fix: make configuration class names consistent
|
2021-05-31 17:51:57 +02:00 |
|
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d09a733f2a
|
feat: add CharacterConfig
|
2021-05-31 17:50:15 +02:00 |
|
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213955bc37
|
fix: reset turnCount at the beginning of a new round
|
2021-05-31 17:37:37 +02:00 |
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e6dc10e3f5
|
feat: implemented proper Request serialization
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2021-05-30 18:07:28 +02:00 |
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2ff309500e
|
feat: implemented proper stringify in the JSON class, and changed ObjectMapper to static
|
2021-05-30 18:06:18 +02:00 |
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|
d2216f190a
|
feat: removed ObjectMapper in deserializers, and replaced it with context-based mapping
|
2021-05-30 17:22:02 +02:00 |
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|
9192677ca1
|
fix: corrected JSON property order of CharacterRequest
|
2021-05-30 17:03:29 +02:00 |
|
|
27c3d6554a
|
fix: fixed JSON mapping of requestTypes
|
2021-05-30 17:01:48 +02:00 |
|
|
cb0f2cae13
|
feat: optimized IntVector2Deserializer
|
2021-05-30 17:01:27 +02:00 |
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d0829f3948
|
feat: implemented proper deserialization for EntityID and IntVector2
|
2021-05-30 17:00:59 +02:00 |
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a25231fb3e
|
fix: fixed bugs in RequestDeserializer, and wrote Proptests for it
|
2021-05-28 16:20:40 +02:00 |
|
|
da1d72d61a
|
refactor: nicer enum arrangement of RequestTypes
|
2021-05-28 16:20:22 +02:00 |
|
|
b871b4d3a4
|
refactor: split MessageStructure into multiple messages, as a starting point for proper implementation of the login standard
|
2021-05-28 14:51:17 +02:00 |
|
|
a92f437412
|
feat: completed RequestDeserializer
|
2021-05-28 14:50:38 +02:00 |
|
|
0696176609
|
fix: allow EndRoundRequest event
|
2021-05-27 18:02:30 +02:00 |
|
|
830ef22997
|
feat/refactor: actually track win conditions
|
2021-05-27 17:58:44 +02:00 |
|
|
7f7459e7a7
|
fix: make movement events pick up infinity stones
|
2021-05-27 17:30:36 +02:00 |
|
|
3522cee9a4
|
feat: add stone cooldown handling
|
2021-05-27 17:26:46 +02:00 |
|
|
0f50efa121
|
feat: add handling for overtime victories
|
2021-05-27 17:18:36 +02:00 |
|
|
a416698adf
|
feat: add handling for stan and goose
|
2021-05-27 17:08:08 +02:00 |
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|
01ccabad14
|
refactor: massively improve turn and round handling code
|
2021-05-27 15:57:06 +02:00 |
|
|
7dcffab0a6
|
feat: changed ObjectMapper to static for the JSON deserializers
|
2021-05-26 16:16:48 +02:00 |
|
|
65c33d886c
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fix: removed checksum from MessageStructure
|
2021-05-21 22:33:01 +02:00 |
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|
035bf2eb7c
|
refactor: generated Equals and HashCode for requests where necessary
|
2021-05-21 14:16:02 +02:00 |
|
|
596ace355a
|
feat: implement method to start a game
|
2021-05-19 20:04:10 +02:00 |
|
|
f3b5fc277e
|
wip: implement post turn handling
|
2021-05-19 19:59:41 +02:00 |
|
|
7bac3bd46a
|
feat: properly expose EntityManager
|
2021-05-19 18:24:07 +02:00 |
|
|
bd442bedfc
|
feat: add RequestBuilder and test base
|
2021-05-18 19:03:34 +02:00 |
|
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588633fe46
|
fix: add more necessary getters to GameStateView
|
2021-05-18 18:44:01 +02:00 |
|
|
1348e342d6
|
refactor: removed deprecated checksum
|
2021-05-18 18:14:03 +02:00 |
|
|
a6e90ef0f4
|
fix: fixed a typo in RequestType
|
2021-05-18 17:58:35 +02:00 |
|
|
72cec32253
|
fix: make EventObserver use an array of events
|
2021-05-18 17:24:07 +02:00 |
|
|
2aefddf979
|
Merge branch 'gamelib' of ssh://gitlab.informatik.uni-ulm.de/sopra/ws20-marvelous-mashup/teams/team25 into gamelib
|
2021-05-18 14:19:23 +02:00 |
|
|
37e84b6e15
|
feat: created BasicAnswer, and cleaned up some code
|
2021-05-18 14:19:09 +02:00 |
|
|
9fa5c554ef
|
feat: expose methods for game state event handling
|
2021-05-18 14:14:23 +02:00 |
|
|
2d33f150a8
|
refactor: remove todo
|
2021-05-18 14:02:55 +02:00 |
|
|
0bb4ba21df
|
fix: code cleanup
|
2021-05-18 13:56:41 +02:00 |
|
|
b00ba50f97
|
feat: implement GameLogic.applyEvent
|
2021-05-18 13:55:36 +02:00 |
|
|
729a1d4a71
|
feat: add handling and checking for MindStone
|
2021-05-18 13:21:36 +02:00 |
|
|
f3744ef225
|
feat: completed event deserializer, completing the deserialization pipeline
|
2021-05-17 20:10:13 +02:00 |
|
|
5701cedcf4
|
fix: added eventType to toString methods of events
|
2021-05-13 14:21:32 +02:00 |
|
|
868df160bb
|
feat: implemented EntityDeserializer and EntityDeserializerTest
|
2021-05-11 23:11:17 +02:00 |
|
|
f7b1514491
|
feat: wrote EntityDeserializer
|
2021-05-11 21:17:55 +02:00 |
|
|
28ac25fa55
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refactor: generated equals, hashCode and toString for entity classes
|
2021-05-11 21:17:06 +02:00 |
|
|
1cb2c145d1
|
feat: added integer conversion to StoneType enum
|
2021-05-11 21:00:33 +02:00 |
|
|
f4123481bc
|
feat: implemented deserializer for IntVector2 and created a test for it
|
2021-05-11 20:26:57 +02:00 |
|
|
f09b9e2388
|
feat: connected deserializers to classes
|
2021-05-11 06:14:43 +02:00 |
|
|
6947105077
|
feat: created proper JSON deserializer and created test for JSON, which is still used for TDD
|
2021-05-11 06:14:18 +02:00 |
|
|
e3635851d2
|
feat: created deserializer for EntityIDs
|
2021-05-11 06:13:38 +02:00 |
|
|
734445275d
|
feat: added JSON deserialization code to the JSON class
|
2021-05-11 06:13:21 +02:00 |
|
|
062281fdcb
|
refactor: prepared GamestateEvent and MessageStructure for further steps by generating Equals and ToString
|
2021-05-11 06:11:01 +02:00 |
|
|
6e9efa1a59
|
refactor: changed GameStateEvent to GamestateEvent
|
2021-05-11 05:06:00 +02:00 |
|
|
e31cc1644d
|
fix: added CustomEvents category for CustomEvent in EventType enum
|
2021-05-11 04:26:44 +02:00 |
|
|
7129f0f3ab
|
fix: removed Req from EventTypes as it's now a request, not an event
|
2021-05-11 04:25:35 +02:00 |
|
|
1a98f25139
|
feat: add handling and checking for UseInfinityStoneRequest, fix: use proper distance calculations for some checks
|
2021-05-11 03:50:24 +02:00 |
|
|
4203092f9a
|
fix: fixed building gamestate events (and the tests relating to that)
|
2021-05-11 03:20:19 +02:00 |
|
|
c2d1c2cc98
|
feat: handle Req request and remove handling of lobby events
|
2021-05-05 18:59:07 +02:00 |
|
|
a9c80cb19b
|
fix: add new event properties to builder
|
2021-05-05 18:58:39 +02:00 |
|
|
56a90f6bdf
|
feat: added new request types
|
2021-05-05 17:49:36 +02:00 |
|
|
3038368ad8
|
feat: reworked GamestateEvent according to new standard
|
2021-05-05 17:32:18 +02:00 |
|
|
9405b89fb3
|
fix: resolve event emitter not emitting because of missing call to setChanged
|
2021-05-03 20:19:17 +02:00 |
|
|
a5ccba0326
|
refactor: switch to EventBuilder
|
2021-05-03 19:36:30 +02:00 |
|
|
80c77b7956
|
refactor: move event checks from builder to their respective classes
|
2021-05-03 19:25:36 +02:00 |
|
|
d36466a5a0
|
refactor: make GameLogic.checkRequest use error pattern and simple check methods
|
2021-05-02 15:34:42 +02:00 |
|
|
05f4751a2c
|
feat: properly handle movement requests
|
2021-05-02 14:38:03 +02:00 |
|
|
d06ac91ef8
|
refactor: clean up code and improve event builder
|
2021-05-02 14:28:51 +02:00 |
|
|
45ac7d6a62
|
fix: properly add new pause events
|
2021-05-02 13:24:27 +02:00 |
|
|
c190111de1
|
feat: completed EventBuilder with complete exception-based event checking for all events
|
2021-05-02 04:14:00 +02:00 |
|
|
1bd3cdf63f
|
fix: rewrote CharacterEvent equals for nullability compatibility
|
2021-05-02 03:19:15 +02:00 |
|
|
326c469e55
|
fix: changed event types to non-primitives for nullability
|
2021-05-02 03:15:20 +02:00 |
|
|
e6cc61a272
|
feat: rewrote EntityBuilder to check for entity correctness when building entities
|
2021-05-02 02:58:39 +02:00 |
|
|
091e6eb688
|
fix: added entity to entityEvents as this is required for the SpawnEntityEvent
|
2021-05-02 02:58:02 +02:00 |
|
|
06af6b37f3
|
feat: added pause event types to eventType enum
|
2021-05-02 02:15:32 +02:00 |
|
|
3b286c3cad
|
merge: merged comment in EventBuilder for better formating
Conflicts:
src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java
|
2021-05-02 02:04:40 +02:00 |
|
|
608cd829c4
|
temp: half finished but ineffective EventBuilder, to be reworked
fix: deleted duplicate equals
fix: changed language level
temp: half finished but ineffective EventBuilder, to be reworked
|
2021-05-02 02:02:32 +02:00 |
|
|
21fccee0df
|
fix: fix formatting
|
2021-05-02 00:19:01 +02:00 |
|
|
abd70a0d05
|
fix: deleted duplicate equals
|
2021-05-02 00:05:55 +02:00 |
|
|
82fa54bd2d
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-02 00:03:19 +02:00 |
|
|
be88744bc9
|
fix: generated equals and hashCode for events, entities and entityIDs
|
2021-05-02 00:03:09 +02:00 |
|
|
b5a66dcdc6
|
wip: start implementing GameLogic.checkRequest
|
2021-05-02 00:03:03 +02:00 |
|
|
889e4cf233
|
Merge remote-tracking branch 'origin/gamelib' into gamelib
|
2021-05-01 23:54:40 +02:00 |
|
|
1a33a8cb7e
|
fix: fixed comments to properly display as a list
|
2021-05-01 23:54:25 +02:00 |
|
|
9220b6cc1b
|
fix: add todo comment
|
2021-05-01 23:51:16 +02:00 |
|