punchready
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fed9f8d077
|
fix: unify death handling and add it to all cases of damage taking
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2021-08-11 09:30:01 +02:00 |
punchready
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12f4d7592b
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fix: remove last use of value field in use stone requests
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2021-08-10 20:34:10 +02:00 |
punchready
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d2942341e2
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fix: add missing target existence check to mind stone
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2021-08-10 20:26:35 +02:00 |
punchready
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673ba9f89d
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fix: move away from targetEntity in use stone requests in request executing too
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2021-08-10 19:21:44 +02:00 |
punchready
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a9acbda343
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fix: add more checks, fix power stone check and usestone not having a target entity field
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2021-08-10 13:00:01 +02:00 |
punchready
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ebd7d2a12b
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fix: add missing check to reality stone
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2021-08-10 12:35:08 +02:00 |
punchready
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48409b1e4a
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fix: mind stone is apparently just a glorified ranged attack
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2021-08-07 14:42:19 +02:00 |
punchready
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dd8e9813fa
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fix: only allow space stone on fully free fields
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2021-08-06 15:31:32 +02:00 |
punchready
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e68298781b
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fix: revert removing infinity stones from space stone teleportation as this is not possible to happen
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2021-08-06 15:26:54 +02:00 |
punchready
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d69376c110
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fix: remove infinity stones from the map on space stone teleports
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2021-08-06 12:45:40 +02:00 |
punchready
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315c7d2891
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fix: use correct power stone self damage calculation to not kill the character
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2021-08-06 12:45:06 +02:00 |
punchready
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adb0a49711
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feat: make rocks attackable
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2021-08-05 12:16:29 +02:00 |
punchready
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3070b9864c
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fix: use correct variables and send only the complete gamestate event
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2021-07-29 01:19:12 +02:00 |
punchready
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8add62fe20
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fix: send first gamestate only event after everything is ready
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2021-07-29 00:17:41 +02:00 |
punchready
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14d30e14e4
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fix: use 8-connected instead of 4-connected bresenham
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2021-07-28 22:40:48 +02:00 |
punchready
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7b1c644a08
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fix: power stone doesn't send a value
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2021-07-25 23:14:09 +02:00 |
punchready
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910fd5cc3b
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fix: use correct damage check for power stone
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2021-07-25 22:09:08 +02:00 |
punchready
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191817100d
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fix: circumvent late update issues by manually locking positions
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2021-07-25 00:41:22 +02:00 |
punchready
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9b8e3a7be3
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fix: fix duplicate position adding
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2021-07-24 22:58:02 +02:00 |
punchready
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4eb61a8f48
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fix: random neighbour field technically doesnt allow coordinates outside the map
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2021-07-24 22:29:57 +02:00 |
punchready
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23cceb9622
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fix: resolve minor problem in free neighbour search
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2021-07-24 21:40:00 +02:00 |
punchready
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154ee9c0f2
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fix: *facepalm*
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2021-07-19 17:47:59 +02:00 |
punchready
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996addcaf8
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fix: fix terrible vector handling
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2021-07-19 14:36:18 +02:00 |
punchready
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70529f04d8
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fix: prevent getFreeNeighbour from choosing positions outside of the map
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2021-07-06 12:55:53 +02:00 |
punchready
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a7b0514bd8
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fix: fix turn count
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2021-07-02 15:39:21 +02:00 |
punchready
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bacb6a65df
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fix: make game logic methods accessible for ai
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2021-07-01 18:32:44 +02:00 |
punchready
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be7dd1ca94
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feat: add portal support
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2021-06-24 22:07:40 +02:00 |
punchready
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7b1ce8af8f
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fix: make thanos also knock out characters he walks over, adapt for new UseInfinityStoneRequest
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2021-06-24 20:41:37 +02:00 |
punchready
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b8402f636f
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fix: turns out turn count means something totally different
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2021-06-07 15:16:37 +02:00 |
punchready
|
81cbec5348
|
fix: mind stone creates an infinite ray
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2021-06-07 00:27:58 +02:00 |
punchready
|
2b11633ced
|
fix: make character selection use characterIDs and not indices
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2021-06-06 23:00:03 +02:00 |
Yannik Bretschneider
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98b47ea688
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fix: fixed ArrayIndexOOB in getting characters
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2021-06-06 21:36:29 +02:00 |
Yannik Bretschneider
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5202b63c2e
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refactor: changed some ArrayList types to Lists for compatibility
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2021-06-06 17:56:04 +02:00 |
punchready
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2cbd86b725
|
feat: trace win reason for logging
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2021-06-05 04:19:37 +02:00 |
punchready
|
f2a961d159
|
fix: resolve various issues with ai, cloning and turn order handling
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2021-06-05 04:00:25 +02:00 |
punchready
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0eaa0c5ea1
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fix: improve turn handling and fix typing issues
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2021-06-04 07:47:20 +02:00 |
punchready
|
b20b428705
|
fix: remove major flaw in state manipulation
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2021-06-04 06:41:59 +02:00 |
punchready
|
4eb71fa972
|
feat: add description to request denial error
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2021-06-04 05:47:32 +02:00 |
punchready
|
e90b8f4562
|
fix: resolve various casting and equality check mistakes
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2021-06-04 05:14:00 +02:00 |
punchready
|
d4a929878d
|
refactor: reduce the type casting hell
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2021-06-03 04:18:16 +02:00 |
punchready
|
5a90056cd8
|
fix: remove ConsumedMP- and ConsumedAPEvents before TurnEvent for standard compatibility
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2021-06-03 04:14:33 +02:00 |
punchready
|
2fb5a29633
|
cleanup: optimize imports
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2021-06-03 03:57:20 +02:00 |
punchready
|
f9837b4c28
|
cleanup: improve javadoc comments
|
2021-06-03 03:54:18 +02:00 |
punchready
|
09d798f37f
|
refactor: introduce utils method for converting arrays into arraylists and make methods accessible with either
|
2021-06-03 03:33:20 +02:00 |
punchready
|
614b33adff
|
refactor: use isAlive instead of hp.getValue
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2021-06-03 03:15:05 +02:00 |
punchready
|
00eb5e21f3
|
fix: make characters drop their inventory on knockout
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2021-06-03 03:06:21 +02:00 |
punchready
|
1601a2560d
|
feat: add support for the GamestateEvent in applyEvent
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2021-06-03 02:51:44 +02:00 |
punchready
|
c990356da0
|
fix: include knocked out characters in TurnEvent for standard compatibility
|
2021-06-03 02:37:03 +02:00 |
punchready
|
cc4c5ba8cb
|
fix: include NPCs in RoundSetupEvent and TurnEvent for standard compatibility
|
2021-06-03 02:30:25 +02:00 |
punchready
|
3bb6d81b27
|
refactor: restructure code and fix some events not being applied
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2021-06-03 02:19:10 +02:00 |