Commit Graph

94 Commits

Author SHA1 Message Date
punchready fed9f8d077 fix: unify death handling and add it to all cases of damage taking 2021-08-11 09:30:01 +02:00
punchready 12f4d7592b fix: remove last use of value field in use stone requests 2021-08-10 20:34:10 +02:00
punchready d2942341e2 fix: add missing target existence check to mind stone 2021-08-10 20:26:35 +02:00
punchready 673ba9f89d fix: move away from targetEntity in use stone requests in request executing too 2021-08-10 19:21:44 +02:00
punchready a9acbda343 fix: add more checks, fix power stone check and usestone not having a target entity field 2021-08-10 13:00:01 +02:00
punchready ebd7d2a12b fix: add missing check to reality stone 2021-08-10 12:35:08 +02:00
punchready 48409b1e4a fix: mind stone is apparently just a glorified ranged attack 2021-08-07 14:42:19 +02:00
punchready dd8e9813fa fix: only allow space stone on fully free fields 2021-08-06 15:31:32 +02:00
punchready e68298781b fix: revert removing infinity stones from space stone teleportation as this is not possible to happen 2021-08-06 15:26:54 +02:00
punchready d69376c110 fix: remove infinity stones from the map on space stone teleports 2021-08-06 12:45:40 +02:00
punchready 315c7d2891 fix: use correct power stone self damage calculation to not kill the character 2021-08-06 12:45:06 +02:00
punchready adb0a49711 feat: make rocks attackable 2021-08-05 12:16:29 +02:00
punchready 3070b9864c fix: use correct variables and send only the complete gamestate event 2021-07-29 01:19:12 +02:00
punchready 8add62fe20 fix: send first gamestate only event after everything is ready 2021-07-29 00:17:41 +02:00
punchready 14d30e14e4 fix: use 8-connected instead of 4-connected bresenham 2021-07-28 22:40:48 +02:00
punchready 7b1c644a08 fix: power stone doesn't send a value 2021-07-25 23:14:09 +02:00
punchready 910fd5cc3b fix: use correct damage check for power stone 2021-07-25 22:09:08 +02:00
punchready 191817100d fix: circumvent late update issues by manually locking positions 2021-07-25 00:41:22 +02:00
punchready 9b8e3a7be3 fix: fix duplicate position adding 2021-07-24 22:58:02 +02:00
punchready 4eb61a8f48 fix: random neighbour field technically doesnt allow coordinates outside the map 2021-07-24 22:29:57 +02:00
punchready 23cceb9622 fix: resolve minor problem in free neighbour search 2021-07-24 21:40:00 +02:00
punchready 154ee9c0f2 fix: *facepalm* 2021-07-19 17:47:59 +02:00
punchready 996addcaf8 fix: fix terrible vector handling 2021-07-19 14:36:18 +02:00
punchready 70529f04d8 fix: prevent getFreeNeighbour from choosing positions outside of the map 2021-07-06 12:55:53 +02:00
punchready a7b0514bd8 fix: fix turn count 2021-07-02 15:39:21 +02:00
punchready bacb6a65df fix: make game logic methods accessible for ai 2021-07-01 18:32:44 +02:00
punchready be7dd1ca94 feat: add portal support 2021-06-24 22:07:40 +02:00
punchready 7b1ce8af8f fix: make thanos also knock out characters he walks over, adapt for new UseInfinityStoneRequest 2021-06-24 20:41:37 +02:00
punchready b8402f636f fix: turns out turn count means something totally different 2021-06-07 15:16:37 +02:00
punchready 81cbec5348 fix: mind stone creates an infinite ray 2021-06-07 00:27:58 +02:00
punchready 2b11633ced fix: make character selection use characterIDs and not indices 2021-06-06 23:00:03 +02:00
Yannik Bretschneider 98b47ea688 fix: fixed ArrayIndexOOB in getting characters 2021-06-06 21:36:29 +02:00
Yannik Bretschneider 5202b63c2e refactor: changed some ArrayList types to Lists for compatibility 2021-06-06 17:56:04 +02:00
punchready 2cbd86b725 feat: trace win reason for logging 2021-06-05 04:19:37 +02:00
punchready f2a961d159 fix: resolve various issues with ai, cloning and turn order handling 2021-06-05 04:00:25 +02:00
punchready 0eaa0c5ea1 fix: improve turn handling and fix typing issues 2021-06-04 07:47:20 +02:00
punchready b20b428705 fix: remove major flaw in state manipulation 2021-06-04 06:41:59 +02:00
punchready 4eb71fa972 feat: add description to request denial error 2021-06-04 05:47:32 +02:00
punchready e90b8f4562 fix: resolve various casting and equality check mistakes 2021-06-04 05:14:00 +02:00
punchready d4a929878d refactor: reduce the type casting hell 2021-06-03 04:18:16 +02:00
punchready 5a90056cd8 fix: remove ConsumedMP- and ConsumedAPEvents before TurnEvent for standard compatibility 2021-06-03 04:14:33 +02:00
punchready 2fb5a29633 cleanup: optimize imports 2021-06-03 03:57:20 +02:00
punchready f9837b4c28 cleanup: improve javadoc comments 2021-06-03 03:54:18 +02:00
punchready 09d798f37f refactor: introduce utils method for converting arrays into arraylists and make methods accessible with either 2021-06-03 03:33:20 +02:00
punchready 614b33adff refactor: use isAlive instead of hp.getValue 2021-06-03 03:15:05 +02:00
punchready 00eb5e21f3 fix: make characters drop their inventory on knockout 2021-06-03 03:06:21 +02:00
punchready 1601a2560d feat: add support for the GamestateEvent in applyEvent 2021-06-03 02:51:44 +02:00
punchready c990356da0 fix: include knocked out characters in TurnEvent for standard compatibility 2021-06-03 02:37:03 +02:00
punchready cc4c5ba8cb fix: include NPCs in RoundSetupEvent and TurnEvent for standard compatibility 2021-06-03 02:30:25 +02:00
punchready 3bb6d81b27 refactor: restructure code and fix some events not being applied 2021-06-03 02:19:10 +02:00