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gamelib
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cff18b088e |
79
build.gradle
79
build.gradle
@ -2,6 +2,7 @@ plugins {
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id 'java'
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id 'idea'
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id "org.sonarqube" version "3.2.0"
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id 'jacoco'
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}
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repositories {
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@ -17,10 +18,76 @@ test {
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maxParallelForks = 1
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}
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// Fancy live test output (from https://stackoverflow.com/questions/3963708/gradle-how-to-display-test-results-in-the-console-in-real-time)
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import org.gradle.api.tasks.testing.logging.TestExceptionFormat
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import org.gradle.api.tasks.testing.logging.TestLogEvent
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tasks.withType(Test) {
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testLogging {
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// set options for log level LIFECYCLE
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events TestLogEvent.FAILED,
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TestLogEvent.PASSED,
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TestLogEvent.SKIPPED
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// TestLogEvent.STANDARD_OUT
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exceptionFormat TestExceptionFormat.FULL
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showExceptions true
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showCauses true
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showStackTraces true
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// set options for log level DEBUG and INFO
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debug {
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events TestLogEvent.STARTED,
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TestLogEvent.FAILED,
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TestLogEvent.PASSED,
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TestLogEvent.SKIPPED,
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TestLogEvent.STANDARD_ERROR
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TestLogEvent.STANDARD_OUT
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exceptionFormat TestExceptionFormat.FULL
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}
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// info.events = debug.events
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// info.exceptionFormat = debug.exceptionFormat
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afterSuite { desc, result ->
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if (!desc.parent) { // will match the outermost suite
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def output = "Results: ${result.resultType} (${result.testCount} tests, ${result.successfulTestCount} passed, ${result.failedTestCount} failed, ${result.skippedTestCount} skipped)"
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def startItem = '| ', endItem = ' |'
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def repeatLength = startItem.length() + output.length() + endItem.length()
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println('\n' + ('-' * repeatLength) + '\n' + startItem + output + endItem + '\n' + ('-' * repeatLength))
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}
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}
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}
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}
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jacocoTestReport {
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reports {
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html.enabled true
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xml.enabled true
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xml.destination file("${buildDir}/reports/jacoco.xml")
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}
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}
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plugins.withType(JacocoPlugin) {
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tasks["test"].finalizedBy 'jacocoTestReport'
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}
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sonarqube {
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properties {
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property "sonar.java.coveragePlugin", "jacoco"
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property "sonar.host.url", "https://sonarqube.yandrik.dev"
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property "sonar.coverage.jacoco.xmlReportPath", "${buildDir}/reports/jacoco.xml"
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}
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}
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dependencies {
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implementation "com.fasterxml.jackson.core:jackson-core:2.12.3"
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implementation "com.fasterxml.jackson.core:jackson-annotations:2.12.3"
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implementation "com.fasterxml.jackson.core:jackson-databind:2.12.3"
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implementation 'com.fasterxml.jackson.core:jackson-core:2.12.4'
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implementation 'com.fasterxml.jackson.core:jackson-annotations:2.12.4'
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implementation 'com.fasterxml.jackson.core:jackson-databind:2.12.4'
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implementation "org.hibernate.validator:hibernate-validator:7.0.1.Final"
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implementation "org.glassfish:jakarta.el:4.0.1"
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@ -28,10 +95,10 @@ dependencies {
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implementation "org.tinylog:tinylog-api:2.4.0-M1"
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implementation "org.tinylog:tinylog-impl:2.4.0-M1"
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testImplementation "net.jqwik:jqwik:1.5.1"
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testImplementation 'net.jqwik:jqwik:1.5.3'
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testImplementation "org.junit.jupiter:junit-jupiter-api:5.8.0-M1"
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testImplementation "org.mockito:mockito-core:3.+"
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testImplementation "org.assertj:assertj-core:3.19.0"
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testImplementation 'org.mockito:mockito-core:3.11.2'
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testImplementation 'org.assertj:assertj-core:3.20.2'
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testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.8.0-M1"
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}
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|
@ -110,6 +110,7 @@ public class IntVector2 implements Serializable {
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return dot(v.x, v.y);
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}
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// TODO: This returns a new Vector for now, but should scale the actually modified vector
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public IntVector2 scale(float x, float y) {
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return new IntVector2(Math.round(this.x * x), Math.round(this.y * y));
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}
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|
@ -58,6 +58,37 @@ public class Character extends Entity {
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this.meleeDamage = meleeDamage;
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}
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/**
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* Constructs a new {@link Character} with an empty inventory.
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* @param id The {@link EntityID} of the character
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* @param position The position of the character
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* @param name The name of the character
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* @param maxHp The maximum hp of the character
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* @param maxMp The maximum mp of the character
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* @param maxAp The maximum ap of the character
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* @param hp The current hp of the character
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* @param mp The current mp of the character
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* @param ap The current ap of the character
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* @param attackRange The ranged attack range of the character
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* @param rangedDamage The ranged damage of the character
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* @param meleeDamage The melee damage of the character
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*/
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public Character(EntityID id, IntVector2 position, String name, int maxHp, int maxMp, int maxAp, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) {
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super(id, position);
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solid = false;
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opaque = true;
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if(id.type == EntityType.NPC && id.id == NPCType.Thanos.getID()) {
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solid = true; //characters cannot walk into thanos
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}
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this.name = name;
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this.hp = new Stat(StatType.HP, hp, maxHp);
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this.mp = new Stat(StatType.MP, mp, maxMp);
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this.ap = new Stat(StatType.AP, ap, maxAp);
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this.attackRange = attackRange;
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this.rangedDamage = rangedDamage;
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this.meleeDamage = meleeDamage;
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}
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/**
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* Checks if the character is still alive.
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* @return Whether or not the characters hp is greater than 0
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|
@ -32,8 +32,17 @@ public class Stat {
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*/
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public Stat(StatType type, int value, int max) {
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this.type = type;
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this.max = max;
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this.value = value;
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this.max = max;
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}
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/**
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* Constructs a new {@link Stat} with the same values as the
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* given {@link Stat}
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* @param toCopy is the {@link Stat} to copy
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*/
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public Stat(Stat toCopy) {
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this(toCopy.type, toCopy.getValue(), toCopy.getMax());
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}
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public int getValue() {
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|
@ -119,6 +119,7 @@ public class GameInstance {
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manager.applyEvent(gameStateEvent);
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}
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@Deprecated
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public GameState getGameStateUnsafe() {
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return _state;
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}
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|
@ -27,7 +27,7 @@ public class GameLogic {
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* Checks a {@link Request} for validity for a {@link GameState}.
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* @param state The game state to check on
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* @param request The request to validate
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* @return Whether or not the request is valid
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* @return Whether the request is valid
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*/
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protected static boolean checkRequest(GameState state, Request request) {
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try {
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@ -36,15 +36,20 @@ public class GameLogic {
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CharacterRequest data = (CharacterRequest)request;
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Character origin = getCharacter(state, data.originField, data.originEntity);
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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Entity target = getAttackable(state, data.targetField, data.targetEntity);
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requireTurn(state, origin);
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requireOppositeTeam(origin, target);
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requireAlive(origin);
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requireAlive(target);
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requireAP(origin, 1);
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if(target instanceof Character) {
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Character targetCharacter = (Character)target;
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requireOppositeTeam(origin, targetCharacter);
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requireAlive(targetCharacter);
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}
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if(request.type == RequestType.MeleeAttackRequest) {
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if(origin.meleeDamage != data.value) {
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throw new InvalidRequestException("Invalid melee damage");
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@ -126,32 +131,57 @@ public class GameLogic {
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case SpaceStone -> {
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verifyCoordinates(state, data.targetField);
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if(state.entities.blocksMovement(data.targetField)) {
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throw new InvalidRequestException("Using space stone onto blocked field");
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if(state.entities.findByPosition(data.targetField).size() != 0) {
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throw new InvalidRequestException("Using space stone onto non-free field");
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}
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}
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case MindStone -> {
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if(data.originField == data.targetField) {
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throw new InvalidRequestException("Invalid mind stone target field");
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}
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if(data.value != state.partyConfig.mindStoneDMG) {
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throw new InvalidRequestException("Invalid mind stone damage");
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}
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verifyCoordinates(state, data.targetField);
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requireLineOfSight(state, data.originField, data.targetField);
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getAttackableWithoutID(state, data.targetField);
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}
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case RealityStone -> {
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// no check done
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verifyCoordinates(state, data.targetField);
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boolean rock = false;
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boolean empty = true;
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity.id.type == EntityType.Rocks) {
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rock = true;
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break;
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}else {
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empty = false;
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}
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}
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if(!empty && !rock) {
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throw new InvalidRequestException("Using reality stone on non-free field without a rock");
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}
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}
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case PowerStone -> {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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verifyCoordinates(state, data.targetField);
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requireAlive(target);
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requireOppositeTeam(origin, target);
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Entity target = getAttackableWithoutID(state, data.targetField);
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|
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if(target instanceof Character) {
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Character targetCharacter = (Character)target;
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|
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requireOppositeTeam(origin, targetCharacter);
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requireAlive(targetCharacter);
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}
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|
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if(data.originField.distanceChebyshev(data.targetField) != 1) {
|
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throw new InvalidRequestException("Invalid melee target distance");
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}
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}
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case TimeStone -> {
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// "👍 i approve" - the server
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}
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case SoulStone -> {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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verifyCoordinates(state, data.targetField);
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|
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Character target = getCharacterWithoutID(state, data.targetField);
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if(data.originEntity.equals(data.targetEntity)) {
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throw new InvalidRequestException("Invalid soul stone target (same as origin)");
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@ -183,6 +213,37 @@ public class GameLogic {
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return false;
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}
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/**
|
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* Retrieves an attack-able Entity ({@link Character} or {@link Rock}) for a {@link Request}.
|
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* @param state The game state to use
|
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* @param position The requested position
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||||
* @param entityID The requested {@link EntityID}
|
||||
* @return The found entity
|
||||
* @throws InvalidRequestException if the entity is invalid or not found
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*/
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private static Entity getAttackable(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
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Entity entity = state.entities.findEntity(entityID);
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if(entity == null || !entity.getPosition().equals(position) || (!(entity instanceof Character) && !(entity instanceof Rock)) || entity.id.type == EntityType.NPC) {
|
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throw new InvalidRequestException("Invalid target character or rock");
|
||||
}
|
||||
return entity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves an attack-able Entity ({@link Character} or {@link Rock}) for a {@link Request}.
|
||||
* @param state The game state to use
|
||||
* @param position The requested position
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||||
* @return The found entity
|
||||
* @throws InvalidRequestException if the entity is invalid or not found
|
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*/
|
||||
private static Entity getAttackableWithoutID(GameState state, IntVector2 position) throws InvalidRequestException {
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ArrayList<Entity> entities = state.entities.findByPosition(position);
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if(entities.isEmpty() || entities.get(0).id.type == EntityType.NPC) {
|
||||
throw new InvalidRequestException("Invalid target character or rock");
|
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}
|
||||
return entities.get(0);
|
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}
|
||||
|
||||
/**
|
||||
* Retrieves a {@link Character} for a {@link Request}.
|
||||
* @param state The game state to use
|
||||
@ -203,6 +264,25 @@ public class GameLogic {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves a {@link Character} for a {@link Request}.
|
||||
* @param state The game state to use
|
||||
* @param position The requested position
|
||||
* @return The found character
|
||||
* @throws InvalidRequestException if the character is invalid or not found
|
||||
*/
|
||||
private static Character getCharacterWithoutID(GameState state, IntVector2 position) throws InvalidRequestException {
|
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ArrayList<Entity> entities = state.entities.findByPosition(position);
|
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if(entities.isEmpty() || !(entities.get(0) instanceof Character) || entities.get(0).id.type == EntityType.NPC) {
|
||||
throw new InvalidRequestException("Invalid origin or target character");
|
||||
}
|
||||
try {
|
||||
return (Character)entities.get(0);
|
||||
}catch(Exception ignored) {
|
||||
throw new InvalidRequestException("Invalid origin or target character (cast failed)");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifies that a {@link Character} has a turn.
|
||||
*/
|
||||
@ -315,26 +395,8 @@ public class GameLogic {
|
||||
.withAmount(data.value)
|
||||
.buildEntityEvent());
|
||||
|
||||
Character target = (Character)state.entities.findEntity(data.targetEntity);
|
||||
if(target.hp.getValue() <= data.value) {
|
||||
|
||||
List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
|
||||
Collections.shuffle(stones); // required by documents
|
||||
|
||||
ArrayList<IntVector2> used = new ArrayList<>();
|
||||
for(StoneType stone: stones) {
|
||||
ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
|
||||
IntVector2 picked = options.get(rand.nextInt(options.size()));
|
||||
used.add(picked);
|
||||
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
||||
.withEntity(new InfinityStone(
|
||||
new EntityID(EntityType.InfinityStones, stone.getID()),
|
||||
picked,
|
||||
stone
|
||||
))
|
||||
.buildEntityEvent());
|
||||
}
|
||||
}
|
||||
Entity targetEntity = state.entities.findEntity(data.targetEntity);
|
||||
result.addAll(checkDeath(state, targetEntity, data.value));
|
||||
}
|
||||
case MoveRequest -> {
|
||||
CharacterRequest data = (CharacterRequest)request;
|
||||
@ -422,18 +484,16 @@ public class GameLogic {
|
||||
.buildCharacterEvent());
|
||||
}
|
||||
case MindStone -> {
|
||||
EntityType target = data.originEntity.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
|
||||
for(IntVector2 pos: rasterizeInfinity(data.originField, data.targetField, state.mapSize, false)) {
|
||||
for(Entity entity: state.entities.findByPosition(pos)) {
|
||||
if(entity.id.isSameType(target)) {
|
||||
result.add(new EventBuilder(EventType.TakenDamageEvent)
|
||||
.withTargetEntity(entity.id)
|
||||
.withTargetField(pos)
|
||||
.withAmount(data.value)
|
||||
.buildEntityEvent());
|
||||
}
|
||||
}
|
||||
}
|
||||
ArrayList<Entity> found = state.entities.findByPosition(data.targetField);
|
||||
Entity targetEntity = found.get(0);
|
||||
|
||||
result.add(new EventBuilder(EventType.TakenDamageEvent)
|
||||
.withTargetEntity(targetEntity.id)
|
||||
.withTargetField(data.targetField)
|
||||
.withAmount(state.partyConfig.mindStoneDMG)
|
||||
.buildEntityEvent());
|
||||
|
||||
result.addAll(checkDeath(state, targetEntity, state.partyConfig.mindStoneDMG));
|
||||
}
|
||||
case RealityStone -> {
|
||||
EntityID target = null;
|
||||
@ -456,20 +516,29 @@ public class GameLogic {
|
||||
}
|
||||
}
|
||||
case PowerStone -> {
|
||||
ArrayList<Entity> found = state.entities.findByPosition(data.targetField);
|
||||
Entity targetEntity = found.get(0);
|
||||
|
||||
Character origin = (Character)state.entities.findEntity(data.originEntity);
|
||||
int dmg = (int)Math.round(origin.hp.getMax() * 0.1);
|
||||
if(origin.hp.getValue() != 1 && dmg > 0) {
|
||||
//this is ugly ... but also easy to understand
|
||||
int hp1 = origin.hp.getValue();
|
||||
int hp2 = Math.max(1, origin.hp.getValue() - dmg);
|
||||
int actualDmg = hp1 - hp2;
|
||||
if(actualDmg > 0) {
|
||||
result.add(new EventBuilder(EventType.TakenDamageEvent)
|
||||
.withTargetEntity(data.originEntity)
|
||||
.withTargetField(data.originField)
|
||||
.withAmount(dmg)
|
||||
.withAmount(actualDmg)
|
||||
.buildEntityEvent());
|
||||
}
|
||||
result.add(new EventBuilder(EventType.TakenDamageEvent)
|
||||
.withTargetEntity(data.targetEntity)
|
||||
.withTargetEntity(targetEntity.id)
|
||||
.withTargetField(data.targetField)
|
||||
.withAmount(origin.meleeDamage * 2)
|
||||
.buildEntityEvent());
|
||||
|
||||
result.addAll(checkDeath(state, targetEntity, origin.meleeDamage * 2));
|
||||
}
|
||||
case TimeStone -> {
|
||||
Character origin = (Character)state.entities.findEntity(data.originEntity);
|
||||
@ -491,9 +560,11 @@ public class GameLogic {
|
||||
}
|
||||
}
|
||||
case SoulStone -> {
|
||||
Character target = (Character)state.entities.findEntity(data.targetEntity);
|
||||
ArrayList<Entity> found = state.entities.findByPosition(data.targetField);
|
||||
Character target = (Character)found.get(0);
|
||||
|
||||
result.add(new EventBuilder(EventType.HealedEvent)
|
||||
.withTargetEntity(data.targetEntity)
|
||||
.withTargetEntity(target.id)
|
||||
.withTargetField(data.targetField)
|
||||
.withAmount(target.hp.getMax())
|
||||
.buildEntityEvent());
|
||||
@ -512,6 +583,49 @@ public class GameLogic {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for death of a Character or Rock and returns the resulting {@link Event Events}.
|
||||
* @param state The game state to apply to
|
||||
* @param targetEntity The entity to check
|
||||
* @param damage The damage taken
|
||||
* @return The resulting events
|
||||
*/
|
||||
private static ArrayList<Event> checkDeath(GameState state, Entity targetEntity, int damage) {
|
||||
ArrayList<Event> result = new ArrayList<>();
|
||||
|
||||
if(targetEntity instanceof Character) {
|
||||
Character target = (Character)targetEntity;
|
||||
if(target.hp.getValue() <= damage) {
|
||||
|
||||
List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
|
||||
Collections.shuffle(stones); // required by documents
|
||||
|
||||
ArrayList<IntVector2> used = new ArrayList<>();
|
||||
for(StoneType stone: stones) {
|
||||
ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
|
||||
IntVector2 picked = options.get(rand.nextInt(options.size()));
|
||||
used.add(picked);
|
||||
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
||||
.withEntity(new InfinityStone(
|
||||
new EntityID(EntityType.InfinityStones, stone.getID()),
|
||||
picked,
|
||||
stone
|
||||
))
|
||||
.buildEntityEvent());
|
||||
}
|
||||
}
|
||||
}else if(targetEntity instanceof Rock) {
|
||||
Rock target = (Rock)targetEntity;
|
||||
if(target.getHp() <= damage) {
|
||||
result.add(new EventBuilder(EventType.DestroyedEntityEvent)
|
||||
.withTargetField(target.getPosition())
|
||||
.withTargetEntity(target.id)
|
||||
.buildEntityEvent());
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies an {@link Event} to a {@link GameState}.
|
||||
@ -526,19 +640,26 @@ public class GameLogic {
|
||||
case TakenDamageEvent -> {
|
||||
EntityEvent data = (EntityEvent)event;
|
||||
|
||||
Character target = (Character)state.entities.findEntity(data.targetEntity);
|
||||
target.hp.decreaseValue(data.amount);
|
||||
Entity targetEntity = state.entities.findEntity(data.targetEntity);
|
||||
|
||||
EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
|
||||
state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, data.amount);
|
||||
if(!target.isAlive()) {
|
||||
target.inventory.clear();
|
||||
state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
|
||||
}
|
||||
if(targetEntity instanceof Character) {
|
||||
Character target = (Character)targetEntity;
|
||||
target.hp.decreaseValue(data.amount);
|
||||
|
||||
if(state.activeCharacter != null && state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == NPCType.Thanos.getID()) {
|
||||
NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
|
||||
target.inventory.transfer(thanos.inventory);
|
||||
EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
|
||||
state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, data.amount);
|
||||
if(!target.isAlive()) {
|
||||
target.inventory.clear();
|
||||
state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
|
||||
}
|
||||
|
||||
if(state.activeCharacter != null && state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == NPCType.Thanos.getID()) {
|
||||
NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
|
||||
target.inventory.transfer(thanos.inventory);
|
||||
}
|
||||
}else if(targetEntity instanceof Rock) {
|
||||
Rock target = (Rock)targetEntity;
|
||||
target.decreaseHp(data.amount);
|
||||
}
|
||||
}
|
||||
case ConsumedAPEvent -> {
|
||||
|
@ -43,6 +43,9 @@ public class EntityDeserializer extends JsonDeserializer<Entity> {
|
||||
id,
|
||||
codec.treeToValue(node.get("position"), IntVector2.class),
|
||||
characterName,
|
||||
properties.HP,
|
||||
properties.MP,
|
||||
properties.AP,
|
||||
node.get("HP").asInt(),
|
||||
node.get("MP").asInt(),
|
||||
node.get("AP").asInt(),
|
||||
|
@ -0,0 +1,67 @@
|
||||
package uulm.teamname.marvelous.gamelibrary;
|
||||
|
||||
import net.jqwik.api.*;
|
||||
import net.jqwik.api.Tuple;
|
||||
import net.jqwik.api.lifecycle.BeforeProperty;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Disabled;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.mockito.Mockito.*;
|
||||
import static org.assertj.core.api.Assertions.*;
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
class IntVector2Test {
|
||||
|
||||
@BeforeEach
|
||||
@BeforeProperty
|
||||
void beforeAll() {
|
||||
|
||||
}
|
||||
|
||||
@Property
|
||||
@Disabled("This test fails! Therefore,a bug exists here")
|
||||
void settingLengthToOneResultsInCardinalDirections(
|
||||
@ForAll int x,
|
||||
@ForAll int y
|
||||
) {
|
||||
var vec = new IntVector2(x, y).setLength(1);
|
||||
// System.out.printf("Input was (%d, %d). Output is %s\n", x, y, vec);
|
||||
if (!vec.equals(new IntVector2(0, 0))) {
|
||||
assertThat(IntVector2.CardinalDirections)
|
||||
.contains(vec);
|
||||
}
|
||||
}
|
||||
|
||||
@Property
|
||||
void settingSmallVectorLengthResultsInCardinalDirections(
|
||||
@ForAll("SmallIntegers") Integer x,
|
||||
@ForAll("SmallIntegers") Integer y
|
||||
) {
|
||||
var vec = new IntVector2(x, y).setLength(1);
|
||||
// System.out.printf("Input was (%d, %d). Output is %s\n", x, y, vec);
|
||||
if (!vec.equals(new IntVector2(0, 0))) {
|
||||
assertThat(IntVector2.CardinalDirections)
|
||||
.contains(vec);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
void setLengthCardinalTest() {
|
||||
assertThat(new IntVector2(1, 1).setLength(1))
|
||||
.isEqualTo(new IntVector2(1, 1));
|
||||
assertThat(new IntVector2(0, 1).setLength(1))
|
||||
.isEqualTo(new IntVector2(0, 1));
|
||||
assertThat(new IntVector2(1, -1).setLength(1))
|
||||
.isEqualTo(new IntVector2(1, -1));
|
||||
}
|
||||
|
||||
@Provide("SmallIntegers")
|
||||
Arbitrary<Integer> smallIntegers() {
|
||||
return Arbitraries.integers()
|
||||
.between(-1000, 1000);
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -120,15 +120,27 @@ class MessageValidationUtilityTest {
|
||||
var characterConfig = new CharacterConfig();
|
||||
|
||||
assertThat(ValidationUtility.validate(characterConfig).get())
|
||||
.isEqualTo("characters must not be empty");
|
||||
.isIn("characters must not be empty", "characters darf nicht leer sein");
|
||||
// .isEqualTo("characters must not be empty");
|
||||
|
||||
characterConfig.characters = new CharacterProperties[] {racoon, quicksilver, hulk, loki, silversurfer};
|
||||
|
||||
assertThat(ValidationUtility.validate(characterConfig).get())
|
||||
.contains("characters has less than 24 characters",
|
||||
"characters[4].rangedDamage must be greater than 0",
|
||||
"characters[4].name must not be empty",
|
||||
"characters[4].meleeDamage must be greater than 0");
|
||||
var results = ValidationUtility.validate(characterConfig).get();
|
||||
assertThat(results.contains("characters has less than 24 characters") ||
|
||||
results.contains("characters hat weniger als 24 characters"))
|
||||
.isTrue();
|
||||
|
||||
assertThat(results.contains("characters[4].rangedDamage must be greater than 0") ||
|
||||
results.contains("characters[4].rangedDamage muss größer als 0 sein"))
|
||||
.isTrue();
|
||||
|
||||
assertThat(results.contains("characters[4].name must not be empty") ||
|
||||
results.contains("characters[4].name darf nicht leer sein"))
|
||||
.isTrue();
|
||||
|
||||
assertThat(results.contains("characters[4].meleeDamage must be greater than 0") ||
|
||||
results.contains("characters[4].meleeDamage muss größer als 0 sein"))
|
||||
.isTrue();
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user