Richard Reiber
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97a2cbb74e
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sonarqube: removed some smells.
biggest change is that the HashSet and HashMap in LobbyConnection is now a Set and Map instead.
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2021-08-09 23:19:30 +02:00 |
punchready
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d54d2004dd
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fix: fix method call
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2021-08-09 20:33:57 +02:00 |
punchready
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d46471e601
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fix: send gamestructure to players joining a running game
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2021-08-09 20:29:46 +02:00 |
Richard Reiber
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6f19056fde
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sonarqube: fixed some smells
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2021-08-05 22:19:27 +02:00 |
punchready
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f8aa2c9bf2
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fix: destroy lobbies properly after ended games and during grouping
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2021-07-06 12:59:37 +02:00 |
punchready
|
bf3bd7d0a4
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fix: adjust login process for standard
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2021-06-29 08:40:00 +02:00 |
punchready
|
805e8e5f9e
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wip: switch to synchronized handling during testing
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2021-06-08 16:04:46 +02:00 |
Yannik Bretschneider
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be08c6f1c4
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refactor: changed Client field accessors to getters / setters
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2021-06-08 02:47:17 +02:00 |
Yannik Bretschneider
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80ad60a658
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refactor: re-formated LobbyConnection
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2021-06-08 02:28:58 +02:00 |
Yannik Bretschneider
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8dd4a4b60f
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fix: fixed major bug where lobbyConnection termination wouldn't remove clients
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2021-06-08 02:02:50 +02:00 |
Yannik Bretschneider
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7d486df64f
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HOTFIX: hotfixed show-stopping bug
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2021-06-07 18:21:30 +02:00 |
Yannik Bretschneider
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2da32cb397
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fix: fixed a bug where spectators that join aren't in the playing state
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2021-06-07 17:57:13 +02:00 |
Yannik Bretschneider
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383fa456fc
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fix: fixed bug where spectators joining later won't be able to send events
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2021-06-07 17:47:22 +02:00 |
Yannik Bretschneider
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b087eee99d
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refactor: added hasFreePlayerSlot method to LobbyConnection
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2021-06-07 15:34:22 +02:00 |
punchready
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3ea1cc6cf5
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fix: resolve some more connection opening and closing issues
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2021-06-07 13:11:09 +02:00 |
punchready
|
3be518f13b
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fix: send GameStructure on reconnect
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2021-06-07 09:04:18 +02:00 |
punchready
|
0d1af0ed62
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feat: add disconnect and reconnect methods to lobby
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2021-06-07 08:51:38 +02:00 |
punchready
|
ca0999d06b
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refactor: minor fixes
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2021-06-07 08:41:13 +02:00 |
punchready
|
522558bb16
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refactor: switch more classes to singleton, simplify handling greatly
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2021-06-07 07:36:51 +02:00 |
Yannik Bretschneider
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a25b429e1e
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fix: fixed bug where selectionComplete is always false
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2021-06-07 02:08:52 +02:00 |
Yannik Bretschneider
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752f43b86f
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refactor: formated lobbymanager properly
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2021-06-07 02:01:31 +02:00 |
Yannik Bretschneider
|
cc8277ff99
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feat: improved LobbyConnection
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2021-06-07 01:46:23 +02:00 |
Yannik Bretschneider
|
5f89e4e90a
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refactor: regenerated HashCode for lobbyConnection
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2021-06-06 21:36:44 +02:00 |
Yannik Bretschneider
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c09d407351
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feat: implemented CharacterSelection and game start
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2021-06-06 19:29:51 +02:00 |
Yannik Bretschneider
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21bfac7d75
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feat: implemented Character selection and relaying to lobby
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2021-06-06 17:45:16 +02:00 |
Yannik Bretschneider
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07d440bfac
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refactor: removed callbacks and generated equals and hashcode for Lobby and LobbyConnection
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2021-06-06 12:46:45 +02:00 |
Yannik Bretschneider
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7db692f790
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feat: partially implemented not yet refactored lobbyManager
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2021-06-06 03:50:31 +02:00 |
Yannik Bretschneider
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2f2bbea213
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changed LobbyConnection construction, and changed Lobby and DisconnectSegment according to new API
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2021-06-05 23:14:08 +02:00 |
Yannik Bretschneider
|
2d27022655
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feat: partially implemented LobbyManager and MessageRelay
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2021-06-05 19:40:28 +02:00 |
Yannik Bretschneider
|
598d3a8df3
|
refactor: changed spectators to final in LobbyConnection
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2021-06-04 15:26:19 +02:00 |
Yannik Bretschneider
|
7f4e5cc1cb
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refactor: used ParticipantType from Gamelib
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2021-06-03 23:40:17 +02:00 |
Yannik Bretschneider
|
50bd0f2a19
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fix: fixed problems arising from refactor
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2021-06-02 17:51:39 +02:00 |
Yannik Bretschneider
|
ffb37def47
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feat: implemented utility methods for LobbyConnection
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2021-06-01 17:59:29 +02:00 |
Yannik Bretschneider
|
ae64d51a73
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refactor: renamed package names to be lowercase
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2021-05-26 18:52:34 +02:00 |