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f8aa2c9bf2
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fix: destroy lobbies properly after ended games and during grouping
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2021-07-06 12:59:37 +02:00 |
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ec6236c57f
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fix: only set runningGame to true if the client actually had a started game
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2021-07-01 12:33:33 +02:00 |
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1a8566895b
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fix: improve server test coverage and functionality
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2021-06-29 08:40:57 +02:00 |
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bf3bd7d0a4
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fix: adjust login process for standard
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2021-06-29 08:40:00 +02:00 |
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844cc08c49
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update: updated submodule
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2021-06-24 15:17:54 +02:00 |
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4943f1ce1a
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fix: fixed refactoring error
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2021-06-24 15:17:09 +02:00 |
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df9268ce17
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updated submodule
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2021-06-09 16:03:20 +02:00 |
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c01afab0ab
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test: the test now has a friendly comment
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2021-06-08 16:15:07 +02:00 |
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805e8e5f9e
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wip: switch to synchronized handling during testing
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2021-06-08 16:04:46 +02:00 |
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afc413507a
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wip: add overengineered full socket test
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2021-06-08 05:01:32 +02:00 |
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8daa7afac3
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test: begun to write some tests for the Server components
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2021-06-08 03:16:43 +02:00 |
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5f30982cfb
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feat: added userCount and containsConnection methods to UserManager
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2021-06-08 03:16:13 +02:00 |
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8d536ddcb0
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test: completed test for Client
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2021-06-08 02:47:36 +02:00 |
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be08c6f1c4
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refactor: changed Client field accessors to getters / setters
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2021-06-08 02:47:17 +02:00 |
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7f717f5fe2
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feat: now ignoring empty request messages instead of sending them
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2021-06-08 02:33:06 +02:00 |
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80ad60a658
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refactor: re-formated LobbyConnection
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2021-06-08 02:28:58 +02:00 |
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07ce02b937
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test: adjusted test to reflect actual requirements
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2021-06-08 02:05:37 +02:00 |
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8dd4a4b60f
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fix: fixed major bug where lobbyConnection termination wouldn't remove clients
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2021-06-08 02:02:50 +02:00 |
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96ce2ebde2
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fix: fixed a bug where the the timeoutTime is negative
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2021-06-08 01:39:17 +02:00 |
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7d486df64f
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HOTFIX: hotfixed show-stopping bug
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2021-06-07 18:21:30 +02:00 |
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2da32cb397
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fix: fixed a bug where spectators that join aren't in the playing state
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2021-06-07 17:57:13 +02:00 |
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17eb44ce49
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fix: fixed doc
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2021-06-07 17:47:57 +02:00 |
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054662957a
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fix: fixed bug where spectators would never be in the playing state
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2021-06-07 17:47:41 +02:00 |
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383fa456fc
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fix: fixed bug where spectators joining later won't be able to send events
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2021-06-07 17:47:22 +02:00 |
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0248eaf154
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fix: fixed bug where winner was not declared in WinEvent
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2021-06-07 17:47:04 +02:00 |
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3c49c5bbd8
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fix: fixed bug where sending reoconnect while not able to do so breaks the server
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2021-06-07 17:26:59 +02:00 |
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8d26c3f2ea
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fix: fixed bug where spectators sending character selection would blow up the server
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2021-06-07 17:26:30 +02:00 |
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6122c55025
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fix: fixed null pointer exception at getting participant from null-valued EntityID
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2021-06-07 17:10:30 +02:00 |
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5e6745ee23
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fix: fixed bug where spectator joins as player if free spot available
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2021-06-07 17:05:56 +02:00 |
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1be8a503bf
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refactor: changed method order in LobbyManager
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2021-06-07 17:03:06 +02:00 |
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c2ad2e118e
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fix: using proper maxRoundTime in TurnTimeoutTimer
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2021-06-07 17:00:54 +02:00 |
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0b41a9c7d8
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refactor: adjusted DisconnectSegment to API changes
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2021-06-07 16:45:19 +02:00 |
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ad2dff3eb9
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feat: properly used timeouts and timers in Lobby
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2021-06-07 16:44:54 +02:00 |
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11923b89a0
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feat: implemented Lifetime- and TimeoutTimer
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2021-06-07 16:44:41 +02:00 |
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6b10287808
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refactor: more class name changes
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2021-06-07 16:44:29 +02:00 |
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c4badaf4ef
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test: refactored tests
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2021-06-07 16:44:04 +02:00 |
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7653f5217c
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refactor: renamed GameLogic segment
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2021-06-07 16:43:22 +02:00 |
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6a0bef616f
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refactor: changed class names to reflect their uses better
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2021-06-07 16:42:19 +02:00 |
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f0a4cd0adb
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test: commented out non-working tests
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2021-06-07 15:44:30 +02:00 |
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b087eee99d
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refactor: added hasFreePlayerSlot method to LobbyConnection
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2021-06-07 15:34:22 +02:00 |
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d58f0dfca9
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update: updated submodule
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2021-06-07 15:33:42 +02:00 |
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9f366c7776
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doc: added comments and logs to LobbyManager
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2021-06-07 15:33:27 +02:00 |
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8c1e55d9b0
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build: removed redundant ARG from dockerfile
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2021-06-07 15:12:38 +02:00 |
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e288c8d4a4
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fix: fixed the No-Events-bug in the lobby
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2021-06-07 15:12:22 +02:00 |
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1e37bf8ff3
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fix: remove faulty participant deletion
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2021-06-07 15:00:39 +02:00 |
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e40218b2cf
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refactor: major refactor for UserManager, and comments for LobbyManager
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2021-06-07 14:51:38 +02:00 |
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3ea1cc6cf5
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fix: resolve some more connection opening and closing issues
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2021-06-07 13:11:09 +02:00 |
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3be518f13b
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fix: send GameStructure on reconnect
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2021-06-07 09:04:18 +02:00 |
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efa5ce3848
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fix: remove stored sessions when clients get disconnected by the server
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2021-06-07 08:55:53 +02:00 |
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0d1af0ed62
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feat: add disconnect and reconnect methods to lobby
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2021-06-07 08:51:38 +02:00 |
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