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e88476eb10
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cleanup: optimize imports, remove unused code, fix warnings
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2021-06-01 19:26:29 +02:00 |
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4d467d6d95
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fix: destroy infinity stone entities if picked up
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2021-06-01 19:16:57 +02:00 |
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850c46c6e1
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feat: add thanos' ai
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2021-06-01 19:14:44 +02:00 |
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2f45e2b772
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feat: add 4-connected Bresenham pathfinding algorithm
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2021-06-01 18:30:32 +02:00 |
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8e6f61a665
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fix: add missing checks to game logic and fix events not being applied
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2021-06-01 17:59:45 +02:00 |
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9c2c814e98
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cleanup: optimize imports
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2021-06-01 17:19:48 +02:00 |
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5984e40384
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fix: improve rasterization and tests
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2021-06-01 17:15:44 +02:00 |
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842db2439a
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breaking: remove observable pattern, make methods return events directly
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2021-06-01 15:43:04 +02:00 |
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6c06beb366
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fix: that's not supposed to be in there
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2021-06-01 00:52:24 +02:00 |
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787ba7d38e
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fix: naming and field occupation during game initialization
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2021-06-01 00:48:49 +02:00 |
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bccffad8f0
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fix: more code is apparently better
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2021-06-01 00:32:07 +02:00 |
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9a9fe4ae97
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feat: add thanos into the handling
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2021-05-31 22:54:13 +02:00 |
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1ba5410fd6
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fix: improve the terrible rasterization code
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2021-05-31 22:50:44 +02:00 |
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4b794e99e9
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feat: add proper game initialization
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2021-05-31 21:37:18 +02:00 |
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184c839c3a
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fix: utilize config in GameLogic
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2021-05-31 18:30:26 +02:00 |
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213955bc37
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fix: reset turnCount at the beginning of a new round
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2021-05-31 17:37:37 +02:00 |
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0696176609
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fix: allow EndRoundRequest event
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2021-05-27 18:02:30 +02:00 |
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830ef22997
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feat/refactor: actually track win conditions
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2021-05-27 17:58:44 +02:00 |
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7f7459e7a7
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fix: make movement events pick up infinity stones
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2021-05-27 17:30:36 +02:00 |
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3522cee9a4
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feat: add stone cooldown handling
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2021-05-27 17:26:46 +02:00 |
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0f50efa121
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feat: add handling for overtime victories
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2021-05-27 17:18:36 +02:00 |
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a416698adf
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feat: add handling for stan and goose
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2021-05-27 17:08:08 +02:00 |
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01ccabad14
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refactor: massively improve turn and round handling code
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2021-05-27 15:57:06 +02:00 |
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596ace355a
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feat: implement method to start a game
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2021-05-19 20:04:10 +02:00 |
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f3b5fc277e
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wip: implement post turn handling
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2021-05-19 19:59:41 +02:00 |
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9fa5c554ef
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feat: expose methods for game state event handling
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2021-05-18 14:14:23 +02:00 |
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b00ba50f97
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feat: implement GameLogic.applyEvent
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2021-05-18 13:55:36 +02:00 |
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729a1d4a71
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feat: add handling and checking for MindStone
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2021-05-18 13:21:36 +02:00 |
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6e9efa1a59
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refactor: changed GameStateEvent to GamestateEvent
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2021-05-11 05:06:00 +02:00 |
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1a98f25139
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feat: add handling and checking for UseInfinityStoneRequest, fix: use proper distance calculations for some checks
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2021-05-11 03:50:24 +02:00 |
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c2d1c2cc98
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feat: handle Req request and remove handling of lobby events
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2021-05-05 18:59:07 +02:00 |
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9405b89fb3
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fix: resolve event emitter not emitting because of missing call to setChanged
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2021-05-03 20:19:17 +02:00 |
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a5ccba0326
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refactor: switch to EventBuilder
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2021-05-03 19:36:30 +02:00 |
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d36466a5a0
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refactor: make GameLogic.checkRequest use error pattern and simple check methods
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2021-05-02 15:34:42 +02:00 |
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05f4751a2c
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feat: properly handle movement requests
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2021-05-02 14:38:03 +02:00 |
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b5a66dcdc6
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wip: start implementing GameLogic.checkRequest
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2021-05-02 00:03:03 +02:00 |
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9220b6cc1b
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fix: add todo comment
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2021-05-01 23:51:16 +02:00 |
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bebe721788
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feat: implement GameLogic.executeRequest
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2021-05-01 23:06:22 +02:00 |
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3f7d393d5d
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refactor: unify comment styles
feat: add entity list class
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2021-04-30 20:54:34 +02:00 |
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Yannik Bretschneider
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67b9d25eb8
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fix: Refactored to Gradle-based project, and added dependencies
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2021-04-29 20:57:08 +02:00 |
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